ANT HELL
Launches 24 September 2026 · PC · Upcoming

Story
There are two ways out You blew your first game, and that night they dragged you 'inside'. A broker sits you down at an underground trading table. Every round is a 100-second session — and when it ends, the loan shark takes his cut first. Ten payments and it's over. A 10-round story — three rounds to an act. Every act break advances the story and raises the stakes a full step : swings get wider, the quota jumps, and more of the news turns out to be lies. The final bill has to be made in a single session — playing safe never reaches it. Somebody sits beside you — a three-month veteran shows you the trick. Then his desk is empty. What happened to him lands in Act III. A choice at every act break — take the card or take the cash, go looking for the missing man or look away, and finally: who you walk out with. Your choices set the last round's difficulty and decide which of three endings you get. 100-second markets — scripted sessions where news mixes truth with fakes, and the fakes multiply as the night goes on. Double-edged cards — market cards and Back-Alley Prescriptions (a bottle of soju, broken glasses…): market buffs that blur your screen and smear your numbers. The...
Gameplay
There are two ways out You blew your first game, and that night they dragged you 'inside'. A broker sits you down at an underground trading table. Every round is a 100-second session — and when it ends, the loan shark takes his cut first. Ten payments and it's over. A 10-round story — three rounds to an act. Every act break advances the story and raises the stakes a full step : swings get wider, the quota jumps, and more of the news turns out to be lies. The final bill has to be made in a single session — playing safe never reaches it. Somebody sits beside you — a three-month veteran shows you the trick. Then his desk is empty. What happened to him lands in Act III. A choice at every act break — take the card or take the cash, go looking for the missing man or look away, and finally: who you walk out with. Your choices set the last round's difficulty and decide which of three endings you get. 100-second markets — scripted sessions where news mixes truth with fakes, and the fakes multiply as the night goes on. Double-edged cards — market cards and Back-Alley Prescriptions (a bottle of soju, broken glasses…): market buffs that blur your screen and smear your numbers. The Back-Alley Exchange — spend Connections (CP) on monitors, informants, seed money and jobs. Permanent progression that survives your death. Easy and Hard — clearing the story once unlocks Hard, where...
Features
- Steam Achievements
- Mouse Only Option
- Playable without Timed Input
- Steam Cloud
- Steam Leaderboards
- Family Sharing
Developed by Basement Store.