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Ascend Pixel Dungeon

Launches 5 October 2026 · PC · Indie, RPG, Early Access

Ascend Pixel Dungeon cover art

A traditional roguelike dungeon crawler that's simple to start but hard to master. Kill the elite and take what they carried. Food can change you for good or for a while. Each race has a mission, and the ending changes with your choices.

Story

Ascend the Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to get into but hard to master. If you have played Shattered Pixel Dungeon, the crawl will feel familiar. But there are a few clear differences... Take what they carried You pick a race and climb a skill tree. When an elite falls, you take what they carried. Everything they carried becomes yours. Spellbooks You fight with a spellbook, and that book is how you decide the fight. Defeat powerful enemies to find more spellbooks. You register the book and spend its charges. Factors and adaptations Defeated enemies may drop factors. Absorb a factor to gain an adaptation. Adaptations change rules such as vision, hunger, equipment limits, and combat. They are not plain stat buffs. Some factors help. Some harm. The right set can fuse into one stronger factor. Some adaptations conflict, and one of them is removed. A chaos factor lets you pick one of three adaptations. Food There are many kinds of food. These foods can give you a lasting change or a short-lived buff. The campfire There is at least one campfire in each region of the dungeon. Monsters leave parts behind. At the campfire you turn...

Gameplay

Ascend the Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to get into but hard to master. If you have played Shattered Pixel Dungeon, the crawl will feel familiar. But there are a few clear differences... Take what they carried You pick a race and climb a skill tree. When an elite falls, you take what they carried. Everything they carried becomes yours. Spellbooks You fight with a spellbook, and that book is how you decide the fight. Defeat powerful enemies to find more spellbooks. You register the book and spend its charges. Factors and adaptations Defeated enemies may drop factors. Absorb a factor to gain an adaptation. Adaptations change rules such as vision, hunger, equipment limits, and combat. They are not plain stat buffs. Some factors help. Some harm. The right set can fuse into one stronger factor. Some adaptations conflict, and one of them is removed. A chaos factor lets you pick one of three adaptations. Food There are many kinds of food. These foods can give you a lasting change or a short-lived buff. The campfire There is at least one campfire in each region of the dungeon. Monsters leave parts behind. At the campfire you turn those parts into weapons and gear. Teeth, bone, hide, and shell become material. The dungeon changes The first theme no longer always leads into the sewers! The choices you make as you go can change the...

Features

Developed by Heaven's door. Published by EndlessChallenge.