At Face Value
Released 18 September 2026 · PC · Casual, Indie

Look, it's a deck of cards. Click it. Get Points. Make the number BIG. Stack four suits that all do different jobs, print gold, and feed an upgrade tree that seems endless, until a humble 52-card deck is doing things a deck of cards should not.
Story
The Goal. Look, it's a deck of cards. Click it. Get Points. Make the numbers BIG ! You start playing, and somehow the cards are printing gold, your deck weighs as much as a cinder block, and it's 2am. Not sure how that happened either. At Face Value is an idle-ish card game about turning a humble 52-card deck into a screaming gold-printing machine. Cards drop, suits combo, numbers climb, and somewhere around your fourth "just one more upgrade" you'll look up and realize two hours are gone. (Not sorry, I lost sleep too and I made the thing) Every Suit Pulls Its Weight This isn't watch-a-bar-fill idling. Each suit does its own thing, and stacking them is the whole game: Hearts add flat value to every card's base Spades multiply that base value Diamonds carry a slice of each card over onto the next one Clubs stack multipliers when cards land back-to-back on suit or value Get all four running at once and the deck stops making sense in the best possible way. Build the Money Machine Feed Points into the Vending Machine and they come out as Gold. Let the Coin flip away in the background while you do literally anything else. Hire a Wingman. Thicken your deck until it's...
Gameplay
The Goal. Look, it's a deck of cards. Click it. Get Points. Make the numbers BIG ! You start playing, and somehow the cards are printing gold, your deck weighs as much as a cinder block, and it's 2am. Not sure how that happened either. At Face Value is an idle-ish card game about turning a humble 52-card deck into a screaming gold-printing machine. Cards drop, suits combo, numbers climb, and somewhere around your fourth "just one more upgrade" you'll look up and realize two hours are gone. (Not sorry, I lost sleep too and I made the thing) Every Suit Pulls Its Weight This isn't watch-a-bar-fill idling. Each suit does its own thing, and stacking them is the whole game: Hearts add flat value to every card's base Spades multiply that base value Diamonds carry a slice of each card over onto the next one Clubs stack multipliers when cards land back-to-back on suit or value Get all four running at once and the deck stops making sense in the best possible way. Build the Money Machine Feed Points into the Vending Machine and they come out as Gold. Let the Coin flip away in the background while you do literally anything else. Hire a Wingman. Thicken your deck until it's less "deck" and more "brick." Dozens of upgrades branch into each other, so no two climbs to the top feel the same. Eventually you're running more than one deck at once, which is a sentence I'd like...
Features
- Single-player
- Steam Achievements
- Color Alternatives
- Custom Volume Controls
- #category_playable_at_your_own_pace
- Playable without Timed Input
- Save Anytime
- Family Sharing
Developed by SplishSplash Games. Published by SplishSplash Games.