Bunker and Friends
Launches 1 October 2026 · PC · Action, Adventure, Casual

You are the maintenance robots of a post-nuclear bunker. Keep the power on, the air clean, and the vents sealed for humans you will never see. Every day you can chose or vote on who gets sent to the surface. Six-player co-op horror comedy.
Story
THE HUMANS ARE BEHIND THE DOOR You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open. YOUR UNIT, YOUR PROBLEM Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions. THE BUNKER IS ALWAYS FAILING The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes. SOMEONE HAS TO GO OUTSIDE Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several. TWO ROOMS, ONE RADIO While the away team is gone, the bunker...
Gameplay
THE HUMANS ARE BEHIND THE DOOR You and up to five friends are the maintenance robots of a post-nuclear bunker. Keep the power on, the air breathable, and the machines running — for the humans who live behind a sealed door you are not authorized to open. YOUR UNIT, YOUR PROBLEM Every robot is built from parts. Pick its arms, legs, torso and head: a vacuum that swallows loot and spits it back out, a plunger you can swing on, a tesla coil that runs on your own health, crab legs that would rather go sideways, a chest that explodes when you die. Then paint it and draw its face. Every part is a trade: faster means fragile, armour means slow, and your crew will have opinions. THE BUNKER IS ALWAYS FAILING The power runs out. Pipes burst and cables spark, and the longer the game runs the faster it all comes apart. Someone has to be on their toes. SOMEONE HAS TO GO OUTSIDE Supplies don't refill themselves. The heavy vault door cycles open, a crew heads out to a scavenged, procedurally built site, and they have to make it back with the loot before the things out there escalate from one stalking horror to several. TWO ROOMS, ONE RADIO While the away team is gone, the bunker doesn't stop breaking. Both halves of the crew work at the same time, out of sight of each other — connected only by voice and whatever you can shout down the corridor. THINGS WANT IN A pack hunts...
Features
- Single-player
- Multi-player
- Co-op
- Online Co-op
- Steam Achievements
- Camera Comfort
- Custom Volume Controls
- Adjustable Difficulty
Developed by We Game at Noon. Published by We Game at Noon.