Bustle Beacon
Launches 28 September 2026 · PC · Upcoming

Story
You take control of an old beacon. The beacon is surrounded by towers that generate the wall of light. During the years of neglect, the towers have broken down, and the land around the beacon has been overgrown with nature. Use these resources to produce building materials and restore the stronghold of light. Expand your domain by increasing the beacon's power, its light radius depends on the development level of your settlement. Reach the old towers and restore them. Bustle Beacon is a game about resource management, production, and trade, wrapped in a lightweight city builder. It also includes roguelite elements. Turn-based, no rush. In this game, trade always works in the player's favor. However, there's a catch. To attract merchants, you need to build structures with visiting slots and have buildings that increase maximum number of merchants. Those merchants come in different types, and their offers may also be randomized. Logistics is everything. Where you place your buildings matters. A well-organized district lets you chain production without consuming incoming resources. Choices shape your chains. Each production building can respond to its neighbors in...
Gameplay
You take control of an old beacon. The beacon is surrounded by towers that generate the wall of light. During the years of neglect, the towers have broken down, and the land around the beacon has been overgrown with nature. Use these resources to produce building materials and restore the stronghold of light. Expand your domain by increasing the beacon's power, its light radius depends on the development level of your settlement. Reach the old towers and restore them. Bustle Beacon is a game about resource management, production, and trade, wrapped in a lightweight city builder. It also includes roguelite elements. Turn-based, no rush. In this game, trade always works in the player's favor. However, there's a catch. To attract merchants, you need to build structures with visiting slots and have buildings that increase maximum number of merchants. Those merchants come in different types, and their offers may also be randomized. Logistics is everything. Where you place your buildings matters. A well-organized district lets you chain production without consuming incoming resources. Choices shape your chains. Each production building can respond to its neighbors in multiple ways. In buildings, you can choose which recipe they use to react to the production wave, determining whether they pass the wave further down the chain. A world of variety. Dozens of resources,...
Features
- Single-player
- Family Sharing
Developed by Max Estry.