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Card Monarchy

Launches 13 October 2026 · PC · Indie, Strategy, Early Access

Card Monarchy cover art

A roguelike card battler built from regular playing cards. Win or lose, the more you play, the stronger you get. Play as King or Queen and face down the Joker.

Story

The deck is a deck of cards Every unit, spell and curse is a playing card - suit and rank included. Rank sets a card's gold cost. Suit decides which Quarter it belongs to. The kingdom you fight over is built out of cards too. Ten cards, no duplicates Decks are exactly ten cards and you cannot run two of anything, so every slot is a real decision rather than a consistency tax. The deck cannot be changed once a run begins. That gives 847,660,528 possible Early Access decks, and more possible decks than there are people alive at 1.0. Eight Monarchs, eight Hero Powers Your Monarch is a King or Queen of one suit, and their Hero Power - usable once per turn, costing no deck space - is what shapes how you play. Four Quarters, four identities Each suit is a Quarter of the map with its own encounters, enemy pool and damage identity: Spades burn, Diamonds corrode, Clubs bleed, Hearts cure . Three ways to damage something over time, and one way to wash it off. Only one affliction can sit on a unit at a time, so applying a new one clears the old - burning your own bleeding target undoes your own work. Runs that end Your Monarch's health does not reset between battles. The boss is not...

Gameplay

The deck is a deck of cards Every unit, spell and curse is a playing card - suit and rank included. Rank sets a card's gold cost. Suit decides which Quarter it belongs to. The kingdom you fight over is built out of cards too. Ten cards, no duplicates Decks are exactly ten cards and you cannot run two of anything, so every slot is a real decision rather than a consistency tax. The deck cannot be changed once a run begins. That gives 847,660,528 possible Early Access decks, and more possible decks than there are people alive at 1.0. Eight Monarchs, eight Hero Powers Your Monarch is a King or Queen of one suit, and their Hero Power - usable once per turn, costing no deck space - is what shapes how you play. Four Quarters, four identities Each suit is a Quarter of the map with its own encounters, enemy pool and damage identity: Spades burn, Diamonds corrode, Clubs bleed, Hearts cure . Three ways to damage something over time, and one way to wash it off. Only one affliction can sit on a unit at a time, so applying a new one clears the old - burning your own bleeding target undoes your own work. Runs that end Your Monarch's health does not reset between battles. The boss is not marked on the map and never spawns within three nodes of the entrance. Losing your Monarch ends the run. A map dealt fresh Eight map layouts, each dealt fresh: encounters are drawn at random from the...

Features

Developed by mAInely AI games. Published by mAInely AI games.