Clash of Crests
Launches 2 October 2026 · PC · Action, Adventure, Casual

Command knights, siege engines, and legendary heroes across 17+ medieval battlefields. Up to 8 players clash in a 7-phase turn system — hotseat or LAN. Five campaigns. Dragons. A story system that narrates your war.
Story
Raise Your Banner. Command Your Army. Write Your Legend. Clash of Crests is a turn-based medieval tactical game for 2 to 8 players, built for commanders who want more than a simple roll of the dice. Named knights, crossbowmen, siege engines, and legendary kings meet on hand-crafted hex battlefields where every phase of battle matters. A Battle System Built for Depth Every turn runs through a 7-phase sequence — Bow Fire, Crossbow Fire, Siege Weapons, Movement, a second Bow volley, Melee Combat, and Recovery — and each phase rewards careful positioning and planning. Units that moved can't fire. Mounted cavalry dismounts to pass rubble. A siege tower must reach the wall before the drawbridge drops. Height grants combat column bonuses; charging past a pikeman costs you dearly. Fog of war hides the enemy. In multiplayer, Fog of Orders hides each side's moves from one another until the moment of contact. 70+ Units. 17+ Scenarios. 5 Campaigns. Field King Richard, King Phillip II, and dozens of named warriors — from Sir Conrad and Sir Gaston to Peasant Levies and Pack Mules. Build your force within a point budget, assign siege weapons, watercraft, and special equipment, and...
Gameplay
Raise Your Banner. Command Your Army. Write Your Legend. Clash of Crests is a turn-based medieval tactical game for 2 to 8 players, built for commanders who want more than a simple roll of the dice. Named knights, crossbowmen, siege engines, and legendary kings meet on hand-crafted hex battlefields where every phase of battle matters. A Battle System Built for Depth Every turn runs through a 7-phase sequence — Bow Fire, Crossbow Fire, Siege Weapons, Movement, a second Bow volley, Melee Combat, and Recovery — and each phase rewards careful positioning and planning. Units that moved can't fire. Mounted cavalry dismounts to pass rubble. A siege tower must reach the wall before the drawbridge drops. Height grants combat column bonuses; charging past a pikeman costs you dearly. Fog of war hides the enemy. In multiplayer, Fog of Orders hides each side's moves from one another until the moment of contact. 70+ Units. 17+ Scenarios. 5 Campaigns. Field King Richard, King Phillip II, and dozens of named warriors — from Sir Conrad and Sir Gaston to Peasant Levies and Pack Mules. Build your force within a point budget, assign siege weapons, watercraft, and special equipment, and send them to war. Choose from 17 built-in scenarios or load community-built maps. Five campaigns chain scenarios into narrative arcs where your losses carry forward: The Raven's War — A noble house...
Features
- Single-player
- Multi-player
- PvP
- Online PvP
- LAN PvP
- Shared/Split Screen PvP
- Co-op
- Online Co-op
Developed by The Real Z Studios. Published by The Real Z Studios, LLC.