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Cricket Team Manager

Launches 1 October 2026 · PC · Indie, Simulation, Sports

Cricket Team Manager cover art

Take charge of a Test nation and run it season after season. Pick your squads, award the contracts, appoint your captains — then manage the team ball by ball. Tours, World Cups and a Test Championship, while one generation retires under you and the next one comes through.

Story

Pick a Test nation. You are in charge. Pick the squad, hand out central contracts, choose your captains and decide who gets trained. Then take your team through tours, World Cups and the Test Championship — season after season. Players get better. Players get injured. Players get old. Eventually, they retire. Your job is to have someone ready to replace them. Cricket Team Manager is about building a national side that can last. The decisions you make this season can leave you with a very different team five years from now. The match is ball by ball Matches are simulated one ball at a time. What happens comes down to the two players involved, the pitch, the weather and how old the ball is. You decide how your team plays. Set the approach, change the bowler, move the field, declare, enforce the follow-on or take the new ball. You can play the match yourself, or let the simulation run and check the scorecard afterwards. Either way, it is the same match. Follow it through a live scorecard, ball-by-ball commentary, a field diagram and run-rate charts. A proper international calendar Start your career and your first season follows the real international calendar. The tours are the...

Gameplay

Pick a Test nation. You are in charge. Pick the squad, hand out central contracts, choose your captains and decide who gets trained. Then take your team through tours, World Cups and the Test Championship — season after season. Players get better. Players get injured. Players get old. Eventually, they retire. Your job is to have someone ready to replace them. Cricket Team Manager is about building a national side that can last. The decisions you make this season can leave you with a very different team five years from now. The match is ball by ball Matches are simulated one ball at a time. What happens comes down to the two players involved, the pitch, the weather and how old the ball is. You decide how your team plays. Set the approach, change the bowler, move the field, declare, enforce the follow-on or take the new ball. You can play the match yourself, or let the simulation run and check the scorecard afterwards. Either way, it is the same match. Follow it through a live scorecard, ball-by-ball commentary, a field diagram and run-rate charts. A proper international calendar Start your career and your first season follows the real international calendar. The tours are the ones that are actually scheduled, at the grounds they are actually scheduled for. After that, the calendar keeps moving — and what you do with your team changes what happens next. * Home and away tours,...

Features

Developed by LSL Ventures. Published by LSL Ventures.