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Dark Dice Dungeon

Launches 9 October 2026 · PC · Indie, RPG, Strategy

Dark Dice Dungeon cover art

Three heroes, three dice, a dying lantern. A turn-based dungeon crawler where you don't level up: you reforge the faces of your dice. Two adventures, a Survival mode, a local duel, twenty heroes to recruit. No connection, no ads.

Story

Three heroes, three dice, one lantern burning down. Every turn the dice fall and you decide what to do with them: strike, shield, heal, or hold a roll back for the next round. Two rerolls a turn, not one more. What you don't play, you lose. You don't level up. You change your dice. On every level-up, a hero offers to replace one face of their die. A weak attack becomes a golden strike. A shield becomes poison. After five levels your mercenary looks nothing like the one you started with, and you carved them, face by face. That is where the game is played: not in numbers going up, but in the six faces you choose to keep. The golden combo A bronze attack marks a monster. A silver attack landed on that mark doubles the damage. A gold one triples it. You still need all three faces, in the right order, with three heroes who roll one die each. The chain is built together, within a single round. The lantern It burns down with every step on the map, and some monsters blow on it. When it goes out, the expedition is over. It turns every detour into a wager: is that chest worth the light it costs? What you'll find Two full adventures: The Mists of Oblivion and The Lordship of Teeth ...

Gameplay

Three heroes, three dice, one lantern burning down. Every turn the dice fall and you decide what to do with them: strike, shield, heal, or hold a roll back for the next round. Two rerolls a turn, not one more. What you don't play, you lose. You don't level up. You change your dice. On every level-up, a hero offers to replace one face of their die. A weak attack becomes a golden strike. A shield becomes poison. After five levels your mercenary looks nothing like the one you started with, and you carved them, face by face. That is where the game is played: not in numbers going up, but in the six faces you choose to keep. The golden combo A bronze attack marks a monster. A silver attack landed on that mark doubles the damage. A gold one triples it. You still need all three faces, in the right order, with three heroes who roll one die each. The chain is built together, within a single round. The lantern It burns down with every step on the map, and some monsters blow on it. When it goes out, the expedition is over. It turns every detour into a wager: is that chest worth the light it costs? What you'll find Two full adventures: The Mists of Oblivion and The Lordship of Teeth Survival mode, to hold out for as many waves as you can A local Player versus Player duel, on the same screen Twenty heroes with distinct dice, recruited at the tavern Dozens of faces: poison, bleed,...

Features

Developed by Lolo's Game Studio. Published by Lolo's Game Studio.