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Demon Source

Launches 3 November 2026 · PC

Demon Source cover art

Story

As a solo developer, I can throw out all the marketing practices and just tell you really what my game is about. Demon Source is a soulslike with procedurally generated dungeons. But only their order is procedural — all rooms were composed by me or taken half-ready from the assets I bought. The game uses a Dead Cells-like item system . You will have 2 slots for weapons, one for armor, 4 for abilities, and 2 for rings that provide powerful passives. You will also be upgrading your stats . I had countless iterations but came up with a system that makes each of them meaningful. Also, each stat unlocks perks. For example, 20 Intelligence will remove the cooldown from mana-based skills. And 40 Agility will slow time when you aim with a bow. Each weapon provides a unique style of play. Daggers are fast and provide a bonus to the parry window but deal almost no damage to enemy poise. With greatswords, on the other hand, you can cancel most of the enemy attacks, but you will get less defense and maneuverability. But bonking your enemy to death appears to be surprisingly satisfying. Magic is here too. Magic staffs have spells instead of combos — tailored to be useful in different...

Gameplay

As a solo developer, I can throw out all the marketing practices and just tell you really what my game is about. Demon Source is a soulslike with procedurally generated dungeons. But only their order is procedural — all rooms were composed by me or taken half-ready from the assets I bought. The game uses a Dead Cells-like item system . You will have 2 slots for weapons, one for armor, 4 for abilities, and 2 for rings that provide powerful passives. You will also be upgrading your stats . I had countless iterations but came up with a system that makes each of them meaningful. Also, each stat unlocks perks. For example, 20 Intelligence will remove the cooldown from mana-based skills. And 40 Agility will slow time when you aim with a bow. Each weapon provides a unique style of play. Daggers are fast and provide a bonus to the parry window but deal almost no damage to enemy poise. With greatswords, on the other hand, you can cancel most of the enemy attacks, but you will get less defense and maneuverability. But bonking your enemy to death appears to be surprisingly satisfying. Magic is here too. Magic staffs have spells instead of combos — tailored to be useful in different situations. But if you are out of mana, there is a handy melee attack available. When making the game, I was upset that environment is not very interactable, so I added something destructible almost...

Features

Demon Source screenshot 1Demon Source screenshot 2Demon Source screenshot 3Demon Source screenshot 4Demon Source screenshot 5Demon Source screenshot 6

Release details

Demon Source is developed by Ernest Piatrovich. Demon Source launches on Tuesday, 3 November 2026 on PC. This date comes from Steam and was last checked on 2 November 2026.

Frequently asked questions

When does Demon Source release?

Demon Source launches on 3 November 2026.

Has the Demon Source release date changed?

Gamelude has listed 3 November 2026 for Demon Source since 30 October 2026, and that date has not changed.

Which platforms is Demon Source on?

Demon Source is on PC.

Who makes Demon Source?

Demon Source is developed by Ernest Piatrovich.

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