Doomward: Dungeon Autobattler
Released 21 October 2026 · PC · Indie, RPG, Strategy

Run a guild of doomed heroes. Hire, specialize, gear and program them, then watch every fight play itself. A roguelike autobattler with permadeath, town sieges and a raid-boss Herald at the end of the Doom Clock. Solo, co-op for up to 4, or PvP.
Story
Doomward is a roguelike autobattler where you never swing a sword. Every fight plays itself. You win before it starts: who you hire, how you specialize them, what they wear, and the rules they follow once the blades come out. Death is permanent. There are no revives. Hire from a deep roster of classes, choose each hero's specialization, and lend them abilities borrowed from other classes. Then write their rules: who to hit first, when to hold the big spell, when to drink. Heroes leave states on their foes and others cash them in. Chill a foe, freeze it, shatter it. Oil a pack, then light it. The combos are the strategy. Every expedition costs Doom. Pick your road on the world map, each place with its own weather, traps and foes. Forks in the road are real choices: a guarded vault, a quest, an uncharted door that pays more for the risk. Take a contract and bet on how the expedition will go. As the clock ticks down, Harbingers lay siege to your town, and a lost siege ends the run. When the clock runs out, or when you're ready, climb the Monolith and face the Herald: a raid boss fought in phases, with telegraphs, adds and enrages your heroes have to answer on their own....
Gameplay
Doomward is a roguelike autobattler where you never swing a sword. Every fight plays itself. You win before it starts: who you hire, how you specialize them, what they wear, and the rules they follow once the blades come out. Death is permanent. There are no revives. Hire from a deep roster of classes, choose each hero's specialization, and lend them abilities borrowed from other classes. Then write their rules: who to hit first, when to hold the big spell, when to drink. Heroes leave states on their foes and others cash them in. Chill a foe, freeze it, shatter it. Oil a pack, then light it. The combos are the strategy. Every expedition costs Doom. Pick your road on the world map, each place with its own weather, traps and foes. Forks in the road are real choices: a guarded vault, a quest, an uncharted door that pays more for the risk. Take a contract and bet on how the expedition will go. As the clock ticks down, Harbingers lay siege to your town, and a lost siege ends the run. When the clock runs out, or when you're ready, climb the Monolith and face the Herald: a raid boss fought in phases, with telegraphs, adds and enrages your heroes have to answer on their own. Hits, kills and fallen heroes charge the Doombreaker, a party ultimate. Which one answers is down to fate. Co-op for 2-4 players: one shared Doom Clock and map, a guild each, shared fights, and votes on...
Features
- Single-player
- Multi-player
- PvP
- Online PvP
- LAN PvP
- Co-op
- Online Co-op
- LAN Co-op






Release details
Doomward: Dungeon Autobattler is a Indie, RPG and Strategy game by Mire Studios. Doomward: Dungeon Autobattler came out on Wednesday, 21 October 2026 on PC. This date comes from Steam and was last checked on 21 October 2026.
Frequently asked questions
When did Doomward: Dungeon Autobattler come out?
Doomward: Dungeon Autobattler came out on 21 October 2026.
Which platforms is Doomward: Dungeon Autobattler on?
Doomward: Dungeon Autobattler is on PC.
Who makes Doomward: Dungeon Autobattler?
Doomward: Dungeon Autobattler is developed by Mire Studios.
What kind of game is Doomward: Dungeon Autobattler?
Doomward: Dungeon Autobattler is a game of these genres: Indie, RPG and Strategy.