Dungeon Cleared!
Launches 12 October 2026 · PC · Indie, Strategy

Pick four heroes and enter the dungeon. Hopefully four come back. The rules are simple. The dungeon maybe not. Position your party, manage spells, avoid traps and survive ten procedural levels of old-school turn-based tactics—one short adventure and one questionable decision at a time.
Story
An old-school dungeon crawler Dungeon Cleared! began with a simple idea: I wanted to recreate the feel of 1980s tabletop dungeon crawlers and the rules of 1990s role-playing games, without conversations or lengthy narrative sequences: exploration, combat and tactical decisions, even in short sessions. The rules are easy to learn, but your decisions matter. The order in which you move your heroes, who opens a door, where you end your movement and when you use a spell can completely change a fight. Casual in the time it requires, not in the consequences of your choices. Three campaigns. Thirty dungeons. Build a party of four heroes and face three campaigns of ten dungeons each. In the depths beneath Valdombra, you will search for the fragments of the Solar Seal while the Rift threatens the village. The Court of Frost leads the party through a frozen realm inhabited by creatures of ice and cold. In the Garden of Spores, nature has taken on considerably less reassuring forms. Each campaign features its own setting, enemies, obstacles and bosses, with a major encounter in dungeon five and a final boss in dungeon ten. Seven classes. Four heroes. Choose your party from...
Gameplay
An old-school dungeon crawler Dungeon Cleared! began with a simple idea: I wanted to recreate the feel of 1980s tabletop dungeon crawlers and the rules of 1990s role-playing games, without conversations or lengthy narrative sequences: exploration, combat and tactical decisions, even in short sessions. The rules are easy to learn, but your decisions matter. The order in which you move your heroes, who opens a door, where you end your movement and when you use a spell can completely change a fight. Casual in the time it requires, not in the consequences of your choices. Three campaigns. Thirty dungeons. Build a party of four heroes and face three campaigns of ten dungeons each. In the depths beneath Valdombra, you will search for the fragments of the Solar Seal while the Rift threatens the village. The Court of Frost leads the party through a frozen realm inhabited by creatures of ice and cold. In the Garden of Spores, nature has taken on considerably less reassuring forms. Each campaign features its own setting, enemies, obstacles and bosses, with a major encounter in dungeon five and a final boss in dungeon ten. Seven classes. Four heroes. Choose your party from Warrior, Rogue, Wizard, Cleric, Elf, Dwarf and Halfling. Each class has different stats, movement, range, equipment, spells or abilities. Your party composition changes the way you approach each room. ...
Features
- Single-player
- Steam Cloud
- Family Sharing
Developed by MacsSoft. Published by MacsSoft.