Final Depth
Launches 3 November 2026 · PC

Story
Final Depth is a traditional roguelike about a dungeon that remembers you. Descend one turn at a time through a branching, permanently generated dungeon — every floor you leave stays exactly as you left it, corpses and all. Die, and it's all over: permadeath, no take-backs, no grinding your way back to where you fell. You're not just pushing deeper — you're racing the dungeon itself. Linger too long on a floor and its reinforcement clock ticks toward more monsters, not fewer. Loud fights draw in the neighbors. The only way out is down, and the only way down is through. Pick from five ways to fight: the berserker's charge-and-cleave brutality, the bishop's smiting and healing, the space wizard's gravity-bending spellbook, the vagrant's scavenger's toolkit, or the wolf — a hero with a second body. One main dungeon branches out into five distinct biomes — the drowned depths, the fungal grove, the undead catacombs, the frozen ice caverns, the molten lava caverns — each with its own monster roster, its own terrain, its own boss, and its own music. Key features: Permanent, persistent floors — a branching plus five themed side-branches, procedurally generated every run. True...
Gameplay
Final Depth is a traditional roguelike about a dungeon that remembers you. Descend one turn at a time through a branching, permanently generated dungeon — every floor you leave stays exactly as you left it, corpses and all. Die, and it's all over: permadeath, no take-backs, no grinding your way back to where you fell. You're not just pushing deeper — you're racing the dungeon itself. Linger too long on a floor and its reinforcement clock ticks toward more monsters, not fewer. Loud fights draw in the neighbors. The only way out is down, and the only way down is through. Pick from five ways to fight: the berserker's charge-and-cleave brutality, the bishop's smiting and healing, the space wizard's gravity-bending spellbook, the vagrant's scavenger's toolkit, or the wolf — a hero with a second body. One main dungeon branches out into five distinct biomes — the drowned depths, the fungal grove, the undead catacombs, the frozen ice caverns, the molten lava caverns — each with its own monster roster, its own terrain, its own boss, and its own music. Key features: Permanent, persistent floors — a branching plus five themed side-branches, procedurally generated every run. True permadeath — one life, one run. Can you make it to the end? Five classes — hand-place or roll your starting attributes, then grow through class abilities, talent trees and gear you find along the...
Features
- Single-player
- Steam Achievements
- Full controller support
- Custom Volume Controls
- Keyboard Only Option
- Mouse Only Option
- #category_playable_at_your_own_pace
- Playable without Timed Input






Release details
Final Depth is developed by QuickBigly. Final Depth launches on Tuesday, 3 November 2026 on PC. This date comes from Steam and was last checked on 2 November 2026.
Frequently asked questions
When does Final Depth release?
Final Depth launches on 3 November 2026.
Has the Final Depth release date changed?
Gamelude has listed 3 November 2026 for Final Depth since 30 October 2026, and that date has not changed.
Which platforms is Final Depth on?
Final Depth is on PC.
Who makes Final Depth?
Final Depth is developed by QuickBigly.