FluxWerks
Launches 23 September 2026 · PC · Upcoming

Story
The terrain in FluxWerks is not a backdrop. It is a resource and a hazard. Strip-mine a mountain into nothing, then build your factory down into the hole it left. Dig below a lake and the water pours in behind you. Heat crosses from block to block, and storms wear down every machine you leave in the open. The scan said this world was empty A long-range scan found a temperate, oxygen-rich, unoccupied world. You are the preparation unit, sent far ahead to raise an industrial base, survey the planet, and transmit everything home. The orders are simple. But a scan taken from that far away does not catch everything, and the closer you look at this world, the less empty it seems. Key features Total voxel freedom Every block in the world can be mined, moved, or built over. Strip-mine a mountain with excavators, carve a bunker into deep rock, or build a platform across the open ocean and a tunnel underneath it. Dynamic fluid simulation Water, oil, lava and acid flow through the world and react where they meet. Water on lava makes obsidian. Water on hot ground boils away. Volcanoes erupt for real, and lava does not care what you built in its path. Heat is physical Waste heat...
Gameplay
The terrain in FluxWerks is not a backdrop. It is a resource and a hazard. Strip-mine a mountain into nothing, then build your factory down into the hole it left. Dig below a lake and the water pours in behind you. Heat crosses from block to block, and storms wear down every machine you leave in the open. The scan said this world was empty A long-range scan found a temperate, oxygen-rich, unoccupied world. You are the preparation unit, sent far ahead to raise an industrial base, survey the planet, and transmit everything home. The orders are simple. But a scan taken from that far away does not catch everything, and the closer you look at this world, the less empty it seems. Key features Total voxel freedom Every block in the world can be mined, moved, or built over. Strip-mine a mountain with excavators, carve a bunker into deep rock, or build a platform across the open ocean and a tunnel underneath it. Dynamic fluid simulation Water, oil, lava and acid flow through the world and react where they meet. Water on lava makes obsidian. Water on hot ground boils away. Volcanoes erupt for real, and lava does not care what you built in its path. Heat is physical Waste heat does not just vanish away. It moves through the blocks around your machines, so how and where you build matters as much as what you build. Pipe the heat away, or turn it back into power. Deep...
Features
- Single-player
- Steam Achievements
- Adjustable Text Size
- Camera Comfort
- Custom Volume Controls
- Adjustable Difficulty
- #category_playable_at_your_own_pace
- Playable without Timed Input
Developed by Metallibitti Oy.