Gator Material Studio
Launches 25 September 2026 · PC · Upcoming

Story
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application. Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators. Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application. Create Procedural Materials Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap. Paint Directly on Your Models Import a UV-mapped model and paint directly in 3D , 2D UV space , or a split view. Work with material channels including: Base Color Roughness Metallic Normal Height Ambient Occlusion Opacity Emission Use paint and fill layers,...
Gameplay
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application. Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators. Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application. Create Procedural Materials Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap. Paint Directly on Your Models Import a UV-mapped model and paint directly in 3D , 2D UV space , or a split view. Work with material channels including: Base Color Roughness Metallic Normal Height Ambient Occlusion Opacity Emission Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools. Bake Mesh-Aware Maps ...
Features
- Mouse Only Option
- #category_playable_at_your_own_pace
- Playable without Timed Input
Developed by Blackwater Gator Studios.