Gotching
Launches 9 November 2026 · PC

Story
A creature with a brain of its own Your creature is not a sprite following a script. It has seventeen instincts that decide how it weighs a golden chest against the risk of an ambush, senses that mutate from one run to the next, and a lifelong memory that turns what it survived into intuition. Two creatures born with different instincts play differently — and read differently. The log is the game: it never invents personality, it reports it. When an instinct beat cold reasoning, the log tells you which one and why. It only learns when you play it By hand — every decision you make teaches it. Its character, its habits and its senses are shaped by how you play. On its own — let it go and watch it use everything it already knows. It will not improve down there. To make it grow, you have to play it. A dungeon with no bottom Every floor is generated from scratch. Items arrive unidentified — that fungus may heal you or blind you. Chests come in four colours, and the golden one is almost always an ambush: the greedy creature opens it anyway, the cautious one walks past. There is no floor cap. What stops the run is its body, or its own decision to go home. Offer the loot to its...
Gameplay
A creature with a brain of its own Your creature is not a sprite following a script. It has seventeen instincts that decide how it weighs a golden chest against the risk of an ambush, senses that mutate from one run to the next, and a lifelong memory that turns what it survived into intuition. Two creatures born with different instincts play differently — and read differently. The log is the game: it never invents personality, it reports it. When an instinct beat cold reasoning, the log tells you which one and why. It only learns when you play it By hand — every decision you make teaches it. Its character, its habits and its senses are shaped by how you play. On its own — let it go and watch it use everything it already knows. It will not improve down there. To make it grow, you have to play it. A dungeon with no bottom Every floor is generated from scratch. Items arrive unidentified — that fungus may heal you or blind you. Chests come in four colours, and the golden one is almost always an ambush: the greedy creature opens it anyway, the cautious one walks past. There is no floor cap. What stops the run is its body, or its own decision to go home. Offer the loot to its god When the expedition ends you choose, item by item, what to offer and what to leave it. Offerings become coins, and coins buy runes from a tree of twenty-six that make every future run stronger. Give...
Features
- Single-player
- Steam Achievements
- Steam Leaderboards
- Family Sharing






Release details
Gotching is developed by Resources Open Doors S.A.S.. Gotching launches on Monday, 9 November 2026 on PC. This date comes from Steam and was last checked on 2 November 2026.
Frequently asked questions
When does Gotching release?
Gotching launches on 9 November 2026.
Which platforms is Gotching on?
Gotching is on PC.
Who makes Gotching?
Gotching is developed by Resources Open Doors S.A.S..