Grim Guild
Launches 5 November 2026 · PC · Simulator, Strategy, Indie

A management game about sending other people into danger. Run the adventurers' guild your grandfather left you: write each contract (the pay, how plainly the danger is written, whether they may turn back), never see the fight, read the report, and count who comes back at the door. Monsters, grief, trust and ale. A year ends at the old quarry and is bound into a book. Optional asynchronous shared towns of up to 100 halls over Steam.
Story
You never go on the adventure. You only decide who does. Your grandfather Karl left you an adventurers' guild and alehouse at the edge of Eldenmarch: a counter, a board, a bar, a hole in the roof, and a book full of the things he knew. What is out there The road, the fen and the old quarry are full of things that take sheep, and sometimes people. Thunderboars and dire wolves, cave bears and wyverns, giant spiders, great worms under the fields, goblins, orcs and trolls, and once a year something with a name. The petitioner only knows that the stock is going missing. Send somebody to look first, and you will know what it is, and what it will take. Petitioners make light of what a job asks, or keep it back. A creature with a name is strong from the start: each time it turns a group back, the town is hurt, and left alone it does not go away. Failures one after another bring orcs and goblins in numbers. When it is beyond the hall, the lord and the kingdom can be asked. A week In the morning, whoever has come to the counter tells you what they need. By day you pin work to the board and spend your three errands for the week: look at a job before you post it, ask around about a group,...
Gameplay
You never go on the adventure. You only decide who does. Your grandfather Karl left you an adventurers' guild and alehouse at the edge of Eldenmarch: a counter, a board, a bar, a hole in the roof, and a book full of the things he knew. What is out there The road, the fen and the old quarry are full of things that take sheep, and sometimes people. Thunderboars and dire wolves, cave bears and wyverns, giant spiders, great worms under the fields, goblins, orcs and trolls, and once a year something with a name. The petitioner only knows that the stock is going missing. Send somebody to look first, and you will know what it is, and what it will take. Petitioners make light of what a job asks, or keep it back. A creature with a name is strong from the start: each time it turns a group back, the town is hurt, and left alone it does not go away. Failures one after another bring orcs and goblins in numbers. When it is beyond the hall, the lord and the kingdom can be asked. A week In the morning, whoever has come to the counter tells you what they need. By day you pin work to the board and spend your three errands for the week: look at a job before you post it, ask around about a group, or take the cart's haul into town while it still fetches a price. In the evening you stand at the door, and whoever is due back comes in. Or does not. At night you pour at the bar. Upstairs, there is...
Features
- Single-player
- Multi-player
- PvP
- Online PvP
- Steam Achievements
- Family Sharing






Release details
Grim Guild is a Simulator, Strategy and Indie game by PocketStudio. Grim Guild launches on Thursday, 5 November 2026 on PC. This date comes from IGDB and was last checked on 2 November 2026.
Frequently asked questions
When does Grim Guild release?
Grim Guild launches on 5 November 2026.
Has the Grim Guild release date changed?
The listed date moved from 26 October 2026 to 5 November 2026 on 27 October 2026.
Which platforms is Grim Guild on?
Grim Guild is on PC.
Who makes Grim Guild?
Grim Guild is developed by PocketStudio.
What kind of game is Grim Guild?
Grim Guild is a game of these genres: Simulator, Strategy and Indie.