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GroundInFlames

Released 28 October 2026 · PC

GroundInFlames cover art

Story

The War Where Everything Counts GroundInFlames — real-time tactics about modern combined-arms warfare, top-down view. There is no base to build up, and no army that appears out of thin air. There is a sector of the front, trenches, treelines, villages, and resources you can use, of which you have a limited amount A Trench, Not a Map Squads, not units. Soldiers take cover on their own, go prone under fire, get suppressed and break morally. A suppressed squad will not carry out an order — you have to pull it out and let it recover. The terrain works. Trees, bushes, walls, smoke and folds in the ground cut visibility. The canopy is treated as a separate layer: shelling strips the foliage, and a treeline whose forest has been shot away stops providing cover. Fortification. Trenches get dug, dugouts get built, communication trenches connect positions. All of it wears down under fire and collapses. Building assaults. You don't have to spend valuable infantry on a pointless assault of a fortified building — it's enough to blow the wall apart with a tank and enter through the breach you've made. The Drone War FPV . Drone mechanics are among the most important in the game, and...

Gameplay

The War Where Everything Counts GroundInFlames — real-time tactics about modern combined-arms warfare, top-down view. There is no base to build up, and no army that appears out of thin air. There is a sector of the front, trenches, treelines, villages, and resources you can use, of which you have a limited amount A Trench, Not a Map Squads, not units. Soldiers take cover on their own, go prone under fire, get suppressed and break morally. A suppressed squad will not carry out an order — you have to pull it out and let it recover. The terrain works. Trees, bushes, walls, smoke and folds in the ground cut visibility. The canopy is treated as a separate layer: shelling strips the foliage, and a treeline whose forest has been shot away stops providing cover. Fortification. Trenches get dug, dugouts get built, communication trenches connect positions. All of it wears down under fire and collapses. Building assaults. You don't have to spend valuable infantry on a pointless assault of a fortified building — it's enough to blow the wall apart with a tank and enter through the breach you've made. The Drone War FPV . Drone mechanics are among the most important in the game, and we managed to build them so that they don't cause discomfort when playing the technical side, while being just as effective as in reality. Recon drones . The same kind of UAV as FPV, differing only...

Features

GroundInFlames screenshot 1GroundInFlames screenshot 2GroundInFlames screenshot 3GroundInFlames screenshot 4GroundInFlames screenshot 5GroundInFlames screenshot 6

Release details

GroundInFlames is developed by VasyliyBritva. GroundInFlames came out on Wednesday, 28 October 2026 on PC. This date comes from Steam and was last checked on 28 October 2026.

Frequently asked questions

When did GroundInFlames come out?

GroundInFlames came out on 28 October 2026.

Which platforms is GroundInFlames on?

GroundInFlames is on PC.

Who makes GroundInFlames?

GroundInFlames is developed by VasyliyBritva.

Released around the same time

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