Harvest Exit Plan
Released 30 October 2026 · PC · Casual, Indie, Simulation

Nico's grandparents just gave him the orchard he spent his whole childhood resenting. The plan is to strip it bare, sell it, and never touch an apple again. Six gardens, three tools, and a season system that keeps handing him a reason to start over.
Story
A perfect plan Every summer of his childhood, Nico got sent to his grandparents' orchard to pick fruit up off the ground. Apples mostly. He hated it, and he never once said so, because Trudi and Klaus were so pleased to have him there that it seemed easier to tell them it was the best part of his year. He must have been convincing. They believed it for about twenty years. Now they're too old to keep the place going, so they've signed it over to him. As far as they're concerned it's the nicest thing anyone has ever done for anybody. He thanked them properly. He did not mention what he was actually thinking, which was that he now owned the worst summers of his life, in writing. So he made a plan. Collect every last piece of fruit, sell all of it, sell the orchard, and never touch an apple again. The plan survives about twenty minutes. Somewhere between the first full basket and the sight of a patch of grass with nothing whatsoever left on it, something goes wrong, and Nico starts having a good time. The orchard does not stay empty Clearing all six gardens finishes season one. Season two starts straight afterwards and it starts faster, and before it does you get dealt...
Gameplay
A perfect plan Every summer of his childhood, Nico got sent to his grandparents' orchard to pick fruit up off the ground. Apples mostly. He hated it, and he never once said so, because Trudi and Klaus were so pleased to have him there that it seemed easier to tell them it was the best part of his year. He must have been convincing. They believed it for about twenty years. Now they're too old to keep the place going, so they've signed it over to him. As far as they're concerned it's the nicest thing anyone has ever done for anybody. He thanked them properly. He did not mention what he was actually thinking, which was that he now owned the worst summers of his life, in writing. So he made a plan. Collect every last piece of fruit, sell all of it, sell the orchard, and never touch an apple again. The plan survives about twenty minutes. Somewhere between the first full basket and the sight of a patch of grass with nothing whatsoever left on it, something goes wrong, and Nico starts having a good time. The orchard does not stay empty Clearing all six gardens finishes season one. Season two starts straight afterwards and it starts faster, and before it does you get dealt cards that change how it plays. A bigger basket. More reach on the grabber. Robots that don't slack off. One card just quietly lowers the workbench prices for the rest of the season, which sounds boring...
Features
- Single-player
- Steam Achievements
- Adjustable Text Size
- Camera Comfort
- Color Alternatives
- Custom Volume Controls
- #category_playable_at_your_own_pace
- Playable without Timed Input






Release details
Harvest Exit Plan is a Casual, Indie and Simulation game by Nicholas Schmitz. Harvest Exit Plan came out on Friday, 30 October 2026 on PC. This date comes from Steam and was last checked on 30 October 2026.
Frequently asked questions
When did Harvest Exit Plan come out?
Harvest Exit Plan came out on 30 October 2026.
Which platforms is Harvest Exit Plan on?
Harvest Exit Plan is on PC.
Who makes Harvest Exit Plan?
Harvest Exit Plan is developed by Nicholas Schmitz.
What kind of game is Harvest Exit Plan?
Harvest Exit Plan is a game of these genres: Casual, Indie and Simulation.