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HITLESS

Launches 23 September 2026 · PC · Upcoming

HITLESS cover art

Story

There is no attack button You cannot shoot. You cannot clear bullets. There are no bombs, no shields, no power-ups. The only thing you can do is dodge. Strip everything else away and what is left is the thing coming toward you, and you slipping through it. The rule is fifteen seconds Every stage is cleared by surviving 15 seconds . That is the entire rule Clear one and you go straight into the next. There is no final stage — bullets grow faster, denser and more intricate the further you go Your hitbox is a small point at the center of your ship, far smaller than it looks. If the graphic overlaps but the core slips past, you are fine Attacks are assembled from a seed based on the stage number, so a given stage always feels the same without ever being laid out identically A hit costs one life, followed by 2 seconds of invulnerability. Take a hit at zero lives and the run is over New Game — Stage 1, 3 lives. Everyone starts from the same place. Continue — your best stage, 1 life. For when you only want what comes next. The leaderboards are the game Your score is the stage you reached . Ties are broken by how long you survived on that final stage. Nothing else adds points. ...

Gameplay

There is no attack button You cannot shoot. You cannot clear bullets. There are no bombs, no shields, no power-ups. The only thing you can do is dodge. Strip everything else away and what is left is the thing coming toward you, and you slipping through it. The rule is fifteen seconds Every stage is cleared by surviving 15 seconds . That is the entire rule Clear one and you go straight into the next. There is no final stage — bullets grow faster, denser and more intricate the further you go Your hitbox is a small point at the center of your ship, far smaller than it looks. If the graphic overlaps but the core slips past, you are fine Attacks are assembled from a seed based on the stage number, so a given stage always feels the same without ever being laid out identically A hit costs one life, followed by 2 seconds of invulnerability. Take a hit at zero lives and the run is over New Game — Stage 1, 3 lives. Everyone starts from the same place. Continue — your best stage, 1 life. For when you only want what comes next. The leaderboards are the game Your score is the stage you reached . Ties are broken by how long you survived on that final stage. Nothing else adds points. Two score boards: Overall and the New Game Division , so runs built up from Stage 1 stand as their own competition View World Top 100, Around You, or Friends. Your own row is always highlighted ...

Features

Developed by YOHAKU GAMES.