Infinite Minesweeper
Launches 24 September 2026 · PC · Upcoming

Story
Minesweeper without the edges. The board is not a grid you finish. It is a plane that keeps going in every direction, and it already exists before you look at it: mines are generated from a seed, so the world is a function rather than a file. The only thing your save holds is what you changed. ZONES, NOT GAME OVER The plane is divided into 8x8 zones, each holding exactly ten mines. You win and lose one zone at a time. Hit a mine and that single zone locks while the rest of your world stays exactly as it was. Wait ten minutes and it restores itself, or spend an unlock ticket if you would rather not wait. There is no run to lose and nothing to start over. THE NIGHT SKY DECIDES WHERE YOU PLAY Cells you have never reached are covered by night sky and cannot be clicked at all. The playable frontier grows one cell past whatever you have opened, so an endless board never turns into an endless blank page. That sky is not decoration. The game places an observer from your system clock and language, then draws sixteen constellations and the first-magnitude stars where they actually are right now. No location permission, no network. COLLECT THE MAP Sixty-four cleared zones complete...
Gameplay
Minesweeper without the edges. The board is not a grid you finish. It is a plane that keeps going in every direction, and it already exists before you look at it: mines are generated from a seed, so the world is a function rather than a file. The only thing your save holds is what you changed. ZONES, NOT GAME OVER The plane is divided into 8x8 zones, each holding exactly ten mines. You win and lose one zone at a time. Hit a mine and that single zone locks while the rest of your world stays exactly as it was. Wait ten minutes and it restores itself, or spend an unlock ticket if you would rather not wait. There is no run to lose and nothing to start over. THE NIGHT SKY DECIDES WHERE YOU PLAY Cells you have never reached are covered by night sky and cannot be clicked at all. The playable frontier grows one cell past whatever you have opened, so an endless board never turns into an endless blank page. That sky is not decoration. The game places an observer from your system clock and language, then draws sixteen constellations and the first-magnitude stars where they actually are right now. No location permission, no network. COLLECT THE MAP Sixty-four cleared zones complete an area, and every completed area hands you the artwork underneath it for your gallery. Six themes run across the world: a village through its four seasons, the deep sea, desert, forest ruins, sky...
Features
- Single-player
- Steam Achievements
- Color Alternatives
- Custom Volume Controls
- Mouse Only Option
- #category_playable_at_your_own_pace
- Playable without Timed Input
- Steam Cloud
Developed by JSM games.