MAGNET
Launches 22 September 2026 · PC · Upcoming

Story
Everything metal wants to come to you. Getting it home is the hard part. Drag your magnet across a scrapyard with your mouse. Bolts, wrenches, keyboards, monitors — anything that enters your field and is light enough for your Power comes flying toward you. Your cargo fills up. The magnet gets heavy . It gets slow. And before a single dollar is actually yours, you still have to haul everything back to the depot in the middle of the map. There is no sell button. Selling is a place. FULL, OR FULLER? At 100%, the magnet stops. Keep holding the mouse button and you can push it to 125% — but scrap starts spilling out behind you. And spilled scrap is lost money. Every trip is a small gamble on how much you can carry. GET STRONGER. LIFT HEAVIER. Seven permanent upgrades let you build your magnet the way you want: Power, Range, Speed, Cargo, Size, Salvage, and Value. Power isn't just a stat — it's the key to new areas. Reach 30 kg and the Factory opens. Reach 150 kg and the Rail Yard does too. THREE YARDS. 25 KINDS OF SCRAP. The Junkyard pays in bolts. The Factory gives you drills and safes. The Rail Yard is packed with tank cars and locomotives . The deeper you go, the...
Gameplay
Everything metal wants to come to you. Getting it home is the hard part. Drag your magnet across a scrapyard with your mouse. Bolts, wrenches, keyboards, monitors — anything that enters your field and is light enough for your Power comes flying toward you. Your cargo fills up. The magnet gets heavy . It gets slow. And before a single dollar is actually yours, you still have to haul everything back to the depot in the middle of the map. There is no sell button. Selling is a place. FULL, OR FULLER? At 100%, the magnet stops. Keep holding the mouse button and you can push it to 125% — but scrap starts spilling out behind you. And spilled scrap is lost money. Every trip is a small gamble on how much you can carry. GET STRONGER. LIFT HEAVIER. Seven permanent upgrades let you build your magnet the way you want: Power, Range, Speed, Cargo, Size, Salvage, and Value. Power isn't just a stat — it's the key to new areas. Reach 30 kg and the Factory opens. Reach 150 kg and the Rail Yard does too. THREE YARDS. 25 KINDS OF SCRAP. The Junkyard pays in bolts. The Factory gives you drills and safes. The Rail Yard is packed with tank cars and locomotives . The deeper you go, the denser the scrap gets. And the farther you get from the depot, the heavier the ground beneath you becomes. CHAINS, FRENZIES, AND BOMBS Keep collecting without stopping and your chain climbs. The...
Features
- Single-player
- Camera Comfort
- Mouse Only Option
- Playable without Timed Input
- Save Anytime
- Family Sharing
Developed by Caen Studio.