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MORROWTAPE

Launches 14 October 2026 · PC · Adventure, Indie

MORROWTAPE cover art

A first-person psychological horror game set beneath a condemned 1989 telephone archive. Tune impossible calls, evade a creature that hunts every sound you make, and decide which evidence the city is allowed to remember.

Story

It is 11:48 PM on November 6, 1989. Seventeen years after a fire sealed the telephone exchange beneath the Municipal Archive, its dead lines begin ringing again. You are the night archivist assigned to an unfinished intake. Below you: twelve impossible calls, one working service elevator, and an operator-shaped thing that turns every footstep and tuning pulse into a trail. MORROWTAPE is a no-combat first-person psychological horror game built around a compact, high-tension extraction loop. Take the field receiver. Follow the carrier. Decide what comes back to the surface. Tune the line. Take the tape. Reach the lift. Each of four escalating dives sends you deeper into a fixed, learnable complex whose objective placement, lighting, and dressing shift between runs. Match exact carrier frequencies to reveal sealed routes and recover three red-spooled call records. Find the lift fuse, choose when to sprint, and extract before your noise catches up with you. Every sound leaves an address Footsteps, tuning pulses, and dead circuits coming online all give The Listener somewhere to search. You have no weapon. Break its search through route knowledge, timing, and deciding when...

Gameplay

It is 11:48 PM on November 6, 1989. Seventeen years after a fire sealed the telephone exchange beneath the Municipal Archive, its dead lines begin ringing again. You are the night archivist assigned to an unfinished intake. Below you: twelve impossible calls, one working service elevator, and an operator-shaped thing that turns every footstep and tuning pulse into a trail. MORROWTAPE is a no-combat first-person psychological horror game built around a compact, high-tension extraction loop. Take the field receiver. Follow the carrier. Decide what comes back to the surface. Tune the line. Take the tape. Reach the lift. Each of four escalating dives sends you deeper into a fixed, learnable complex whose objective placement, lighting, and dressing shift between runs. Match exact carrier frequencies to reveal sealed routes and recover three red-spooled call records. Find the lift fuse, choose when to sprint, and extract before your noise catches up with you. Every sound leaves an address Footsteps, tuning pulses, and dead circuits coming online all give The Listener somewhere to search. You have no weapon. Break its search through route knowledge, timing, and deciding when noise is worth the risk. Twelve calls. One buried line. Every recovered reel unlocks a complete on-screen dramatic transcript. Across twelve calls, a child counts telephone poles that appear after...

Features

Developed by Grey Line Interactive LLC. Published by Grey Line Interactive LLC.