My Beautiful Faraway, Please Don't Be Cruel To Me
Launches 13 October 2026 · PC · Adventure, Casual, Indie

A dreamlike, half-remembered nowhere. Quietly wander through it, solve opaque puzzles, and meet strange figures as something beautiful unwinds.
Story
My Beautiful Faraway, Please Don't Be Cruel To Me is a short, unhurried adventure focused on exploration, implicit storytelling, and obscure puzzles. NARRATIVE A dreamlike, half-remembered nowhere. This place offers no explanation of itself, nor of why anyone ends up here. Only the unbearable desolation hints at the tragedy that brought it into being. The strange figures who inhabit this place each keep their secrets. Each is lost in their own way. Each carries something painfully familiar. GAMEPLAY Quietly wander, solve opaque puzzles, meet strange figures with their own stories to tell, and uncover hidden details. The only guidance on where to go and what to do comes from conversations and brief written clues. Puzzles are intentionally abstract. Their rules are rarely intuitive and may only become clear through patience... if at all. FEATURES Around 3 hours for a single playthrough, 6+ hours to discover everything. Quiet and unhurried gameplay: walk, read, observe, interact. Implicit storytelling. Non-linear progression with multiple endings. 7 unique figures, each with their own story. 10+ puzzles across branching paths. Hidden secrets. Early 2000s-inspired...
Gameplay
My Beautiful Faraway, Please Don't Be Cruel To Me is a short, unhurried adventure focused on exploration, implicit storytelling, and obscure puzzles. NARRATIVE A dreamlike, half-remembered nowhere. This place offers no explanation of itself, nor of why anyone ends up here. Only the unbearable desolation hints at the tragedy that brought it into being. The strange figures who inhabit this place each keep their secrets. Each is lost in their own way. Each carries something painfully familiar. GAMEPLAY Quietly wander, solve opaque puzzles, meet strange figures with their own stories to tell, and uncover hidden details. The only guidance on where to go and what to do comes from conversations and brief written clues. Puzzles are intentionally abstract. Their rules are rarely intuitive and may only become clear through patience... if at all. FEATURES Around 3 hours for a single playthrough, 6+ hours to discover everything. Quiet and unhurried gameplay: walk, read, observe, interact. Implicit storytelling. Non-linear progression with multiple endings. 7 unique figures, each with their own story. 10+ puzzles across branching paths. Hidden secrets. Early 2000s-inspired visual style with a fixed 4:3 aspect ratio. Original handcrafted soundtrack.
Features
- Single-player
- Steam Achievements
- Full controller support
- Custom Volume Controls
- #category_playable_at_your_own_pace
- Playable without Timed Input
- DualShock Controller Support
- DualShock Controller Support
Developed by arch1t3ct. Published by arch1t3ct.