Physics Clicker
Launches 10 November 2026 · PC · Casual, Indie, Strategy

A click-based incremental game themed around "physics". You will start with the most fundamental classical mechanics and gradually unlock more concepts. Through the process of easy clicking and growth, with the familiar media - PHYSICS, experience the fun of resource exploration and growth.
Story
About the Game Start with the most basic physical quantities: time, displacement Transform them into new resources: heat, energy, force, momentum, mass... Start and drive the system through clicking, gradually achieve automated operation, and build a complete physical system. Core Gameplay Build Systems: Combine and transform physical quantities to form production chains. Cyclical Growth: Create cycles between different physical quantities to drive continuous system expansion. Manage and Optimize: Allocate temperature, regulate current, and balance production efficiency. Multiple Bases: Expand to multiple bases and build more complex system structures. Game Features Physical quantities as resources Click-driven + automated growth Incremental growth driven by cycles Emphasis on allocation and efficiency optimization System building from simple to complex Goal Keep your physical system running continuously and efficiently.
Features
- Single-player
- Steam Achievements
- Adjustable Text Size
- Custom Volume Controls
- Mouse Only Option
- Playable without Timed Input
- Save Anytime
- Subtitle Options






Release details
Physics Clicker is a Casual, Indie and Strategy game by Cyoltose. Physics Clicker launches on Tuesday, 10 November 2026 on PC. This date comes from Steam and was last checked on 3 November 2026.
Frequently asked questions
When does Physics Clicker release?
Physics Clicker launches on 10 November 2026.
Which platforms is Physics Clicker on?
Physics Clicker is on PC.
Who makes Physics Clicker?
Physics Clicker is developed by Cyoltose.
What kind of game is Physics Clicker?
Physics Clicker is a game of these genres: Casual, Indie and Strategy.