Pixel Planet Survivor
Launches 24 September 2026 · PC · Upcoming

Story
Stranded and waiting for help You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you. Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once. Craft your build and then figure out what works for you and what doesn't 26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand. 21 passives to choose from making every run unique Five damage elements with affinity passives Various starting classes separated by their opening weapon and innate perks Twelve different enemy types As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement...
Gameplay
Stranded and waiting for help You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you. Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once. Craft your build and then figure out what works for you and what doesn't 26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand. 21 passives to choose from making every run unique Five damage elements with affinity passives Various starting classes separated by their opening weapon and innate perks Twelve different enemy types As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement type/speed, HP, and damage. See how you did and plan your next run At a million enemies things get chaotic quickly, so every run ends with an exact per-weapon breakdown. Find out that your third weapon...
Features
- Single-player
- Steam Achievements
- Custom Volume Controls
- Adjustable Difficulty
- Playable without Timed Input
- DualShock Controller Support
- DualSense Controller Support
- Partial Controller Support
Developed by Ancient Ankh Studios.