PRIDEBLOOD -Born of Claws-
Released 28 October 2026 · PC · Indie, RPG, Simulation

Real-world horse racing, swapped for monster battles in a fantasy world. Raise them, fight them, reach the top of 2,000 rivals. Calendar, classes and five-generation pedigrees stay as in racing, so little to learn. 576 battles a year, up to eight at once, all automatic. Upload one to the Workshop.
Story
Real-world horse racing, swapped for monster battles in a fantasy world The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does. So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals. The terms and rules are all in the World Glossary , written to be read. You never have to read it. What you need is on screen. How a year plays A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. Monsters you cannot keep up with can have their training and entries handed to the Steward. The calendar holds 576 battles a year — 72 graded and 504 condition battles. Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits. Retired monsters move into breeding and carry the line forward. The battles are worth watching Campaign battles come in two formats: one-on-one tournaments, and battle royales where up to eight monsters are dropped onto the same field at once and whittle each other down. They move on their own judgement,...
Gameplay
Real-world horse racing, swapped for monster battles in a fantasy world The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does. So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals. The terms and rules are all in the World Glossary , written to be read. You never have to read it. What you need is on screen. How a year plays A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. Monsters you cannot keep up with can have their training and entries handed to the Steward. The calendar holds 576 battles a year — 72 graded and 504 condition battles. Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits. Retired monsters move into breeding and carry the line forward. The battles are worth watching Campaign battles come in two formats: one-on-one tournaments, and battle royales where up to eight monsters are dropped onto the same field at once and whittle each other down. They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all. Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build...
Features
- Single-player
- Steam Achievements
- Custom Volume Controls
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Stats
- Family Sharing






Release details
PRIDEBLOOD -Born of Claws- is a Indie, RPG and Simulation game by Studio JKMR. PRIDEBLOOD -Born of Claws- came out on Wednesday, 28 October 2026 on PC. This date comes from Steam and was last checked on 28 October 2026.
Frequently asked questions
When did PRIDEBLOOD -Born of Claws- come out?
PRIDEBLOOD -Born of Claws- came out on 28 October 2026.
Which platforms is PRIDEBLOOD -Born of Claws- on?
PRIDEBLOOD -Born of Claws- is on PC.
Who makes PRIDEBLOOD -Born of Claws-?
PRIDEBLOOD -Born of Claws- is developed by Studio JKMR.
What kind of game is PRIDEBLOOD -Born of Claws-?
PRIDEBLOOD -Born of Claws- is a game of these genres: Indie, RPG and Simulation.