Prop Revolt
Launches 30 September 2026 · PC · Action, Casual, Indie

A prop hunt where being seen is a resource. Hide among more than 500 everyday objects and survive – or let the Hunters stare, taunt them, charge the Revolt and fight back as a team. The line between hiding and attacking is a thin one. Will you outlast the Hunters or take them down? You decide!
Story
A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player – and the longer you look at it, the more dangerous it gets. Prop Revolt is an asymmetric hide-and-seek game for 2–10 players. Props disguise themselves as everyday objects and try to survive. The Hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a Prop at risk, it charges the Revolt . Being seen is a resource Every second a Hunter holds you in view, your Nervousness climbs – faster the closer they are, faster the more directly they're looking at you. A Hunter with their back turned charges nothing at all. A Hunter close by and staring straight at you fills your bar. At 100 a skill check decides what happens next: stop the spinning needle in the right zone and your Prop calms down and stays an object. Miss it and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body. But that same nervousness is the fuel. Every living Prop's nervousness pools into one shared team charge. Staying hidden keeps you safe....
Gameplay
A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is a player – and the longer you look at it, the more dangerous it gets. Prop Revolt is an asymmetric hide-and-seek game for 2–10 players. Props disguise themselves as everyday objects and try to survive. The Hunters have a specific time to find every last one. The twist that makes it a different game: being watched doesn't only put a Prop at risk, it charges the Revolt . Being seen is a resource Every second a Hunter holds you in view, your Nervousness climbs – faster the closer they are, faster the more directly they're looking at you. A Hunter with their back turned charges nothing at all. A Hunter close by and staring straight at you fills your bar. At 100 a skill check decides what happens next: stop the spinning needle in the right zone and your Prop calms down and stays an object. Miss it and you're torn out of your disguise, locked out of it for some time, and left with nothing but your legs and a very obvious robot body. But that same nervousness is the fuel. Every living Prop's nervousness pools into one shared team charge. Staying hidden keeps you safe. Staying watched makes your team dangerous. Every second under that gaze is a decision, and it's rarely an easy one. The Revolt When the charge is high enough, any Prop can reach the Revolt trigger in...
Features
- Multi-player
- PvP
- Online PvP
- LAN PvP
- Steam Achievements
- Full controller support
- Camera Comfort
- Color Alternatives
Developed by Faesslich Digital. Published by Faesslich Digital.