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RaviWar 1: A Perfect Sonday

Launches 9 October 2026 · PC · Action, Adventure, Indie

RaviWar 1: A Perfect Sonday cover art

A free first-person adventure of puzzles and precarious jumps. It is 2077. The world lives inside Takarek, a tower of 17,769 floors, and Consensus has decided what everyone in it thinks for forty years. You are twenty, new to the job of deprecating data. Tonight you keep one file to save the world.

Story

It is 2077. For forty years Consensus has made everyone agree. The world lives inside Takarek, a tower of 17,769 floors, and anything nobody has opened in twenty years gets deleted. You are Alex. Twenty years old, a few months into the job, and the job is doing the deleting. Tonight an envelope with no sender tells you to save one file instead. The file is almost gone. What is left of it is a joke. Puzzles you solve with impossible hands Every mission gives you a new power, and every room asks you to use it in a way you did not expect. Tether : pull what is light to your hand, and fling yourself at what is heavy. Rewind : send one object back along its own past and let go at the right moment. Shout : sound is force. Shove drums, trolleys and anything else that will not listen. Vow of silence : make no sound at all in a building that is always listening. And more, which the building hands you when you are ready for it. A tower that does not want you climbing it Clock vaults that run on stopped time. An archive where noise is dangerous. A cutting room, a flooded mirror, a waiting room that is not what it seems. Getting through them is half the game. Walk the wires....

Gameplay

It is 2077. For forty years Consensus has made everyone agree. The world lives inside Takarek, a tower of 17,769 floors, and anything nobody has opened in twenty years gets deleted. You are Alex. Twenty years old, a few months into the job, and the job is doing the deleting. Tonight an envelope with no sender tells you to save one file instead. The file is almost gone. What is left of it is a joke. Puzzles you solve with impossible hands Every mission gives you a new power, and every room asks you to use it in a way you did not expect. Tether : pull what is light to your hand, and fling yourself at what is heavy. Rewind : send one object back along its own past and let go at the right moment. Shout : sound is force. Shove drums, trolleys and anything else that will not listen. Vow of silence : make no sound at all in a building that is always listening. And more, which the building hands you when you are ready for it. A tower that does not want you climbing it Clock vaults that run on stopped time. An archive where noise is dangerous. A cutting room, a flooded mirror, a waiting room that is not what it seems. Getting through them is half the game. Walk the wires. Cross between the ticks. Ride a minute hand up to the loft, time your jumps across pads that breathe, and find a way over a causeway that is not there any more. Every floor of Takarek is a different...

Features

Developed by Niket Mishra. Published by Niket Mishra.