GameludeUpcoming games

Ridge Hold

Launches 24 September 2026 · PC · Upcoming

Ridge Hold cover art

Story

Defend the high ground Raise a cheerful fantasy village on cliffs and plateaus, then hold the line when enemy armies climb the stairs. Gather resources, build your settlement, train troops, and protect the castle in a cute 2D tower defense strategy adventure. Build between the battles When the path is quiet, your workers chop wood and mine gold. Expand with houses, barracks, archery ranges, and towers. Every quiet minute is a chance to grow stronger before the next assault. Fight with heart Command warriors in the melee and archers on the walls. Station bowmen on buildings for deadly overlooks. Train Monks to heal your warriors. Repair what the enemy breaks—and don’t let the castle fall. Why you’ll like it Handcrafted map with elevation, stairs, and choke points that matter Village economy — wood, gold, population, and training queues Real-time battles — wave assaults, pathfinding enemies, towers and troops Charming presentation — colorful fantasy art, juicy UI, and readable action Pick your colors — choose your team and defend in style Whether you rush early towers or grow a bustling hillside town first, every run is a race to fortify the plateau before the...

Gameplay

Defend the high ground Raise a cheerful fantasy village on cliffs and plateaus, then hold the line when enemy armies climb the stairs. Gather resources, build your settlement, train troops, and protect the castle in a cute 2D tower defense strategy adventure. Build between the battles When the path is quiet, your workers chop wood and mine gold. Expand with houses, barracks, archery ranges, and towers. Every quiet minute is a chance to grow stronger before the next assault. Fight with heart Command warriors in the melee and archers on the walls. Station bowmen on buildings for deadly overlooks. Train Monks to heal your warriors. Repair what the enemy breaks—and don’t let the castle fall. Why you’ll like it Handcrafted map with elevation, stairs, and choke points that matter Village economy — wood, gold, population, and training queues Real-time battles — wave assaults, pathfinding enemies, towers and troops Charming presentation — colorful fantasy art, juicy UI, and readable action Pick your colors — choose your team and defend in style Whether you rush early towers or grow a bustling hillside town first, every run is a race to fortify the plateau before the horns sound again. Build. Train. Hold the castle.

Features

Developed by Pixel Camel Studios.