Scavenger's March
Launches 7 October 2026 · PC · Casual, Indie, Simulation

A semi-idle incremental set in a radioactive wasteland. Your scavenger walks, loots and fights on his own. You choose his upgrades and priorities, occasionally aid with preemptive attacks, turning short, doomed runs into longer expeditions. Hunt ModNoids, buy better weapons and follow the rumours.
Story
One scavenger. Six bullets. Not much of a plan. Scavenger's March is a short semi-idle incremental that can sit anywhere on your screen when you don't play active thanks to fully dynamic menu scaling and rearrangement. Progress is getting a little further into a radioactive wasteland. Your scavenger handles the walking, looting and most of the fighting. You handle the upgrades, decide what he's looking for, and occasionally save him from a particularly bad idea. Your early runs will be short. Radiation keeps climbing, supplies run out, and the locals aren't pleased to see you. Spend your earned XP on character upgrades, and credits on weapon, armor and item upgrades for the next run. Stay alive longer, move faster and make better use of what you find. Food, water and ammunition matter, so another damage upgrade won't solve every problem. Tougher enemies bring better rewards, if you can survive them. Explore a procedurally generated wasteland of dirt tracks, ruined towns and scattered supplies. Places you've visited stay as you left them for the rest of that run. Credits won't buy much out in the dirt. Your scavenger needs to reach a shop before he can collect new gear....
Gameplay
One scavenger. Six bullets. Not much of a plan. Scavenger's March is a short semi-idle incremental that can sit anywhere on your screen when you don't play active thanks to fully dynamic menu scaling and rearrangement. Progress is getting a little further into a radioactive wasteland. Your scavenger handles the walking, looting and most of the fighting. You handle the upgrades, decide what he's looking for, and occasionally save him from a particularly bad idea. Your early runs will be short. Radiation keeps climbing, supplies run out, and the locals aren't pleased to see you. Spend your earned XP on character upgrades, and credits on weapon, armor and item upgrades for the next run. Stay alive longer, move faster and make better use of what you find. Food, water and ammunition matter, so another damage upgrade won't solve every problem. Tougher enemies bring better rewards, if you can survive them. Explore a procedurally generated wasteland of dirt tracks, ruined towns and scattered supplies. Places you've visited stay as you left them for the rest of that run. Credits won't buy much out in the dirt. Your scavenger needs to reach a shop before he can collect new gear. Work through eight weapons, from a basic gun to burst-fire weapons, a grenade launcher and something considerably less subtle. Hunt wild ModNoids for Mods that improve your scavenger. There's a...
Features
- Single-player
- Steam Achievements
- Custom Volume Controls
- #category_playable_at_your_own_pace
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Family Sharing
Developed by Lunder IT. Published by Lunder IT.