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smoke.exe

Launches 12 October 2026 · PC · Indie, Simulation, Strategy

smoke.exe cover art

One cigarette is all the time you get to break in. Lay out nodes, wire them into an auto-hacking routine, then light it and let it run. A cyber-noir roguelite about how deep you can get before the smoke runs out.

Story

Deep under the city, a hacker lights a cigarette. One cigarette's worth of time to get inside. Lay out nodes on the board, wire them into an auto-hacking routine, light it, and let it run. The fight is always won or lost before you light up. Build it. Light it. Let it run. Place nodes on a 6×6 board and connect them through the direction their ports face. SCAN makes a signal, BOOST amplifies it, FORK splits it, EXPLOIT drives it into the server. As long as the line connects, the signal moves on its own — and keeps hitting. Nothing burns while you build. Until you light up, thinking costs no smoke at all. One cigarette is the timer and the budget Every node you place eats burn time. The moment you light up, the whole placement cost burns off at once, and whatever is left is how long the routine gets to run. The more you stack, the less time you have to run it. Spending that one cigarette is the whole game. The more you smoke, the higher your addiction climbs — and once it maxes out, the signal starts to run wild. It might hit far harder than it should. It might fly off somewhere useless. Push on in that state, and a firewall can go with it. Three rings down RING...

Gameplay

Deep under the city, a hacker lights a cigarette. One cigarette's worth of time to get inside. Lay out nodes on the board, wire them into an auto-hacking routine, light it, and let it run. The fight is always won or lost before you light up. Build it. Light it. Let it run. Place nodes on a 6×6 board and connect them through the direction their ports face. SCAN makes a signal, BOOST amplifies it, FORK splits it, EXPLOIT drives it into the server. As long as the line connects, the signal moves on its own — and keeps hitting. Nothing burns while you build. Until you light up, thinking costs no smoke at all. One cigarette is the timer and the budget Every node you place eats burn time. The moment you light up, the whole placement cost burns off at once, and whatever is left is how long the routine gets to run. The more you stack, the less time you have to run it. Spending that one cigarette is the whole game. The more you smoke, the higher your addiction climbs — and once it maxes out, the signal starts to run wild. It might hit far harder than it should. It might fly off somewhere useless. Push on in that state, and a firewall can go with it. Three rings down RING 2 → RING 1 → RING 0. The deeper you go, the lower the number, and a boss waits at the bottom of each. Bosses don't just hit back. They drop walls onto your board, kill the effects of nodes standing...

Features

Developed by usasan3. Published by usasan3.