StickWord
Launches 30 September 2026 · PC · Casual, Indie

Letters fall out of the sky. You have a bow, a bridge, and one question to answer. Net the letters you need, let the rest drop, and spell your way across 84 levels of a hand-drawn exercise book — before the hangman finishes his sketch.
Story
Every answer is a word. Every letter has to be caught. A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line. A campaign that watches how you play 84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand. The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost. Then the second half starts taking things away Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest. Wind pushes the letters off your aim The deck gives way as a collapse wave travels the bridge Your nets run out and have to reload Heavy letters smash three planks instead of one Decoys change on the...
Gameplay
Every answer is a word. Every letter has to be caught. A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line. A campaign that watches how you play 84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand. The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost. Then the second half starts taking things away Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest. Wind pushes the letters off your aim The deck gives way as a collapse wave travels the bridge Your nets run out and have to reload Heavy letters smash three planks instead of one Decoys change on the way down Mist rolls across the field Drawn in an exercise book Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes...
Features
- Single-player
- Steam Achievements
- Family Sharing
Developed by Xrootpi. Published by Xrootpi.