Strange Absurdity: DOG STAR
Launches 24 September 2026 · PC · Upcoming

Story
Deep in a wood near Hollow Creek, Washington, in the year 1977. A rendezvous first set in motion decades ago is finally coming to its apex. You are responsible for ensuring all goes according to plan. You are staying in a tower equipped with the necessary instruments to receive, decode, and transmit vital signals expected to reach the area as the Arrival draws near. The tower is your home. It provides all that you need; a stove to warm yourself and cook supper, a place to brew a hot cup of coffee to help you through the night, and even means to defend yourself against those unfortunate things which do not take kindly to the presence of life in our realm. The provided RDF detector is a special tool which allows you to track most entities that rise deep in the black of the surrounding forest. Make use of the spirit lamps placed along the tower catwalk to burn away the things before they can reach your domain. Some things don't mind the light - they instead respond to the song of your vesper horn, but the melody that wards them off changes by night. Ensure you have the correct notes in mind before sounding off the horn. Some things do not mind any of these methods. For...
Gameplay
Deep in a wood near Hollow Creek, Washington, in the year 1977. A rendezvous first set in motion decades ago is finally coming to its apex. You are responsible for ensuring all goes according to plan. You are staying in a tower equipped with the necessary instruments to receive, decode, and transmit vital signals expected to reach the area as the Arrival draws near. The tower is your home. It provides all that you need; a stove to warm yourself and cook supper, a place to brew a hot cup of coffee to help you through the night, and even means to defend yourself against those unfortunate things which do not take kindly to the presence of life in our realm. The provided RDF detector is a special tool which allows you to track most entities that rise deep in the black of the surrounding forest. Make use of the spirit lamps placed along the tower catwalk to burn away the things before they can reach your domain. Some things don't mind the light - they instead respond to the song of your vesper horn, but the melody that wards them off changes by night. Ensure you have the correct notes in mind before sounding off the horn. Some things do not mind any of these methods. For these, you will have to rely on the strength of the door and hatch bolts, and pouches of salt which you may line the window sills and entry points with. Keep an eye on the bolts. They have a tendency...
Features
- Single-player
- Steam Achievements
- Adjustable Text Size
- Camera Comfort
- Color Alternatives
- #category_contrast_controls
- Custom Volume Controls
- Playable without Timed Input
Developed by MERIDIAN COLLECTIVE.