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The Studio - Indie Grind

Launches 13 November 2026 · PC · Casual, Indie, Simulation

The Studio - Indie Grind cover art

Build a game that generates a million dollar in revenue. Or sell a million units. 10 turns is all you get. Raise capital, hire a team, pick a genre, manage productivity, run launch, clean up post launch mess. All in a days work. How hard could it be? Minimalist, 2D, Economy, Turn based strategy.

Story

"Minimalist, brutal, weirdly addictive" 404FS. "Not for the ordinary Joe. Hard to get or master." The Studio is a minimalist, 2D, text based strategy simulation about building games. What does it take to design, build, collate, publish, launch and distribute a game. Imagine a small team with two to four resources that just opened doors for business. What do you do to get past that first milestone? Your first published title. A turn-based business strategy simulation. Ala Tycoon games that we grew up playing in the '90s. The game uses a no frills custom engine that strips the flow down to core numbers. Productivity, market sizes, segment selection, launch sequence and management interventions. So no animations, projections and forecasts. Can you use them to make the right call? Did we really need another game building sim? Seriously? We always thought games were about building. Apparently not. There is more to the plan after you lock the code, ship the build and press publish. There is more the backstory. We don't give luck enough credit, or model it well enough. Then there is the money bit. It doesn't really come that easy. When was the last time you raised capital for...

Gameplay

"Minimalist, brutal, weirdly addictive" 404FS. "Not for the ordinary Joe. Hard to get or master." The Studio is a minimalist, 2D, text based strategy simulation about building games. What does it take to design, build, collate, publish, launch and distribute a game. Imagine a small team with two to four resources that just opened doors for business. What do you do to get past that first milestone? Your first published title. A turn-based business strategy simulation. Ala Tycoon games that we grew up playing in the '90s. The game uses a no frills custom engine that strips the flow down to core numbers. Productivity, market sizes, segment selection, launch sequence and management interventions. So no animations, projections and forecasts. Can you use them to make the right call? Did we really need another game building sim? Seriously? We always thought games were about building. Apparently not. There is more to the plan after you lock the code, ship the build and press publish. There is more the backstory. We don't give luck enough credit, or model it well enough. Then there is the money bit. It doesn't really come that easy. When was the last time you raised capital for a game? Our point exactly. But should you worry about raising capital or talking to investors? You should because in the end many of us put our own capital and savings at risk. Shouldn't we understand...

Features

The Studio - Indie Grind screenshot 1The Studio - Indie Grind screenshot 2The Studio - Indie Grind screenshot 3The Studio - Indie Grind screenshot 4The Studio - Indie Grind screenshot 5The Studio - Indie Grind screenshot 6

Release details

The Studio - Indie Grind is a Casual, Indie and Simulation game by Jawwad Farid, Amin Farid. It is published by Tebaaq_Pte_Ltd. The Studio - Indie Grind launches on Friday, 13 November 2026 on PC. This date comes from Steam and was last checked on 6 November 2026.

Frequently asked questions

When does The Studio - Indie Grind release?

The Studio - Indie Grind launches on 13 November 2026.

Which platforms is The Studio - Indie Grind on?

The Studio - Indie Grind is on PC.

Who makes The Studio - Indie Grind?

The Studio - Indie Grind is developed by Jawwad Farid, Amin Farid and published by Tebaaq_Pte_Ltd.

What kind of game is The Studio - Indie Grind?

The Studio - Indie Grind is a game of these genres: Casual, Indie and Simulation.

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