Torreta
Launches 9 October 2026 · PC · Casual, Indie, Strategy

Tower defense where the maze is yours to build and the ammunition is yours to manufacture. 16 towers, a factory of belts and assemblers fed by enemy debris, and a card every wave. Reach wave 50 — then find out that Hard was the easy one.
Story
A maze tower defense with simple factory feature and rogue like elements In Torreta every tower is also a wall. Where you build decides how far the enemy walks, and how long your guns get to work on it. Seal the path badly and they stop walking — and start demolishing. The maze is the weapon Enemies path around whatever you place, and they re-path the instant you place it. 16 towers, upgrades, five status effects: burning, poison, bleed, freeze and stun. There is no correct layout, only the one you can still afford. Factory Dead enemies leave debris. The Collector tower picks it up, conveyor belts carry it, splitters route it and assemblers turn it into metal, copper, hardware, biological etc. This is not a side activity. Some towers and special ammunition cannot be bought at any price: they are made, on your line, or they do not exist. Environment debris are randomly generated each run. You also need Collector tower to unblock these tiles. Cockipt Pick cockpit card and take control of the towers or just play the coop to have the freedom to take control or place towers. A card every wave Between waves you pick one: a new tower, a factory recipe, a permanent buff, a...
Gameplay
A maze tower defense with simple factory feature and rogue like elements In Torreta every tower is also a wall. Where you build decides how far the enemy walks, and how long your guns get to work on it. Seal the path badly and they stop walking — and start demolishing. The maze is the weapon Enemies path around whatever you place, and they re-path the instant you place it. 16 towers, upgrades, five status effects: burning, poison, bleed, freeze and stun. There is no correct layout, only the one you can still afford. Factory Dead enemies leave debris. The Collector tower picks it up, conveyor belts carry it, splitters route it and assemblers turn it into metal, copper, hardware, biological etc. This is not a side activity. Some towers and special ammunition cannot be bought at any price: they are made, on your line, or they do not exist. Environment debris are randomly generated each run. You also need Collector tower to unblock these tiles. Cockipt Pick cockpit card and take control of the towers or just play the coop to have the freedom to take control or place towers. A card every wave Between waves you pick one: a new tower, a factory recipe, a permanent buff, a building. Some of them charge you for the privilege. Infinit waves, three difficulties Wave 50 is the win. Past it the waves keep coming and stop pretending to be fair. Normal(Day), Hard(Dusk) and...
Features
- Single-player
- Multi-player
- PvP
- Online PvP
- Co-op
- Online Co-op
- Steam Achievements
- Steam Input API Support
Developed by Ricardson Albuquerque. Published by Ricardson Albuquerque.