WilderDash
Launches 22 September 2026 · PC · Upcoming

Story
The roads to your base are open. Every night, the monsters come. WilderDash is a tower defense roguelite for one to six players. By day you range across a procedurally generated map, gathering resources and building towers. By night you defend what you built — and if your towers hold, you level up, draw two upgrade cards, and pick one. Then the sun comes up and you do it again: a little stronger, against something a little harder. Gather by Day, Defend by Night Daylight is yours. Explore, gather, and line the roads between the monster spawns and your home base with towers. When night falls, those roads fill up. Anything that reaches your base takes a bite out of it. Some monsters won't even go for the base — they'll aim for your towers instead. Four Towers, One Kill Zone Archer Tower — rapid single-target fire Cannon Tower — slow, heavy, splashes everything where it lands Stunning Tower — pulses and slows everything caught in range Healing Tower — keeps your towers and your allies standing A good defense isn't about the strongest tower. It's about what you put next to it. Four Heroes You're not a camera hovering above the map. You're down on the field,...
Gameplay
The roads to your base are open. Every night, the monsters come. WilderDash is a tower defense roguelite for one to six players. By day you range across a procedurally generated map, gathering resources and building towers. By night you defend what you built — and if your towers hold, you level up, draw two upgrade cards, and pick one. Then the sun comes up and you do it again: a little stronger, against something a little harder. Gather by Day, Defend by Night Daylight is yours. Explore, gather, and line the roads between the monster spawns and your home base with towers. When night falls, those roads fill up. Anything that reaches your base takes a bite out of it. Some monsters won't even go for the base — they'll aim for your towers instead. Four Towers, One Kill Zone Archer Tower — rapid single-target fire Cannon Tower — slow, heavy, splashes everything where it lands Stunning Tower — pulses and slows everything caught in range Healing Tower — keeps your towers and your allies standing A good defense isn't about the strongest tower. It's about what you put next to it. Four Heroes You're not a camera hovering above the map. You're down on the field, auto-attacking, kiting, and plugging the holes in your own defenses. Archer — fastest on foot, one clean shot at a time Wizard — three projectiles per volley, and almost no health to spare Knight — slow, hard to...
Features
- Single-player
- Multi-player
- Co-op
- Online Co-op
- LAN Co-op
- Steam Achievements
- Custom Volume Controls
- Adjustable Difficulty
Developed by Wise and Wild.