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Break Order

صدرت في 16 أكتوبر 2026 · PC · Indie, Strategy

صدرت Break Order في 16 أكتوبر 2026 على PC. تابع العد التنازلي وتفاصيل الإصدار على Gamelude.

صورة غلاف Break Order

Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.

القصة

]One impulse. Then physics has the floor. A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick the angle that starts the chain, and the chain does the killing. Deterministic to the last integer The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous collision. No floating point anywhere below the presentation layer. The same shot on the same board gives the same result on every machine, forever — which is what makes a solution something you can share, a daily puzzle something everyone plays identically, and "fewest turns" a leaderboard that means something. The preview is the game The aim line is not an approximation of the physics. It is the physics: one call into the same solver, run ahead of time. There is no second predictor that could ever disagree with what the pieces actually do. What you see drawn on the table is what will happen. Aim at the chain Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting your own piece is not a mistake — it is...

أسلوب اللعب

]One impulse. Then physics has the floor. A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick the angle that starts the chain, and the chain does the killing. Deterministic to the last integer The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous collision. No floating point anywhere below the presentation layer. The same shot on the same board gives the same result on every machine, forever — which is what makes a solution something you can share, a daily puzzle something everyone plays identically, and "fewest turns" a leaderboard that means something. The preview is the game The aim line is not an approximation of the physics. It is the physics: one call into the same solver, run ahead of time. There is no second predictor that could ever disagree with what the pieces actually do. What you see drawn on the table is what will happen. Aim at the chain Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting your own piece is not a mistake — it is how you move momentum somewhere you cannot reach — but it costs you, so it is a trade rather than a free ride. Mass makes a piece a shover or a traveller. A bumper is just a wall with restitution...

المزايا

لقطة شاشة 1 من Break Orderلقطة شاشة 2 من Break Orderلقطة شاشة 3 من Break Orderلقطة شاشة 4 من Break Orderلقطة شاشة 5 من Break Orderلقطة شاشة 6 من Break Order

تفاصيل الإصدار

Break Order لعبة من تصنيف Indie، Strategy من تطوير Ioannis Tzanellis. وتنشرها 7 Towers Soft Games. صدرت Break Order يوم الجمعة 16 أكتوبر 2026 على PC. مصدر هذا الموعد Steam، وقد جرى التحقق منه آخر مرة في 16 أكتوبر 2026.

الأسئلة الشائعة

متى صدرت Break Order؟

صدرت Break Order في 16 أكتوبر 2026.

ما المنصات التي تتوفر عليها Break Order؟

تتوفر Break Order على PC.

من يطوّر Break Order؟

تطوير Break Order من Ioannis Tzanellis والنشر من 7 Towers Soft Games.

ما نوع لعبة Break Order؟

تصنيفات Break Order: Indie، Strategy.

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المزيد من Ioannis Tzanellis

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