Break Order
Released 16 October 2026 · PC · Indie, Strategy

Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
Story
]One impulse. Then physics has the floor. A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick the angle that starts the chain, and the chain does the killing. Deterministic to the last integer The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous collision. No floating point anywhere below the presentation layer. The same shot on the same board gives the same result on every machine, forever — which is what makes a solution something you can share, a daily puzzle something everyone plays identically, and "fewest turns" a leaderboard that means something. The preview is the game The aim line is not an approximation of the physics. It is the physics: one call into the same solver, run ahead of time. There is no second predictor that could ever disagree with what the pieces actually do. What you see drawn on the table is what will happen. Aim at the chain Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting your own piece is not a mistake — it is...
Gameplay
]One impulse. Then physics has the floor. A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick the angle that starts the chain, and the chain does the killing. Deterministic to the last integer The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous collision. No floating point anywhere below the presentation layer. The same shot on the same board gives the same result on every machine, forever — which is what makes a solution something you can share, a daily puzzle something everyone plays identically, and "fewest turns" a leaderboard that means something. The preview is the game The aim line is not an approximation of the physics. It is the physics: one call into the same solver, run ahead of time. There is no second predictor that could ever disagree with what the pieces actually do. What you see drawn on the table is what will happen. Aim at the chain Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting your own piece is not a mistake — it is how you move momentum somewhere you cannot reach — but it costs you, so it is a trade rather than a free ride. Mass makes a piece a shover or a traveller. A bumper is just a wall with restitution...
Features
- Single-player
- Steam Achievements
- Full controller support
- Custom Volume Controls
- Keyboard Only Option
- #category_playable_at_your_own_pace
- Playable without Timed Input
- Save Anytime






Release details
Break Order is a Indie and Strategy game by Ioannis Tzanellis. It is published by 7 Towers Soft Games. Break Order came out on Friday, 16 October 2026 on PC. This date comes from Steam and was last checked on 16 October 2026.
Frequently asked questions
When did Break Order come out?
Break Order came out on 16 October 2026.
Which platforms is Break Order on?
Break Order is on PC.
Who makes Break Order?
Break Order is developed by Ioannis Tzanellis and published by 7 Towers Soft Games.
What kind of game is Break Order?
Break Order is a game of these genres: Indie and Strategy.