Mercenaries Of Vector - ReArmed
Released 16 October 2026 · PC · Action, Indie, Simulation

First-person mech combat in lit metal and neon lines. A hundred contracts across open ground, ship interiors and flying sorties, ten Mega Mecha to put down, and a salvage economy that pays you in the parts you shoot off everything else. Strip the wrecks. Refit. Deploy again.
Story
A battlefield made of light Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can see is something the game had to draw as geometry, which is why the whole sector reads at a glance and why a target at a kilometre is still legible. A hundred contracts, four kinds of fight Open ground with roaming waves and field objectives to break - defence grids, shield pillars, factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior, where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not be crossed on foot. And the flat arena, which means a Mega Mecha is waiting. Ten Mega Mecha Each one is a different problem rather than a bigger health bar: armour that has to be stripped before the core is worth shooting at, emplacements that have to be answered first, and patterns that punish standing still in front of them. Everything you break is paid for in parts Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it buys the...
Gameplay
A battlefield made of light Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can see is something the game had to draw as geometry, which is why the whole sector reads at a glance and why a target at a kilometre is still legible. A hundred contracts, four kinds of fight Open ground with roaming waves and field objectives to break - defence grids, shield pillars, factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior, where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not be crossed on foot. And the flat arena, which means a Mega Mecha is waiting. Ten Mega Mecha Each one is a different problem rather than a bigger health bar: armour that has to be stripped before the core is worth shooting at, emplacements that have to be answered first, and patterns that punish standing still in front of them. Everything you break is paid for in parts Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it buys the next weapon: energy saber, guided missiles, charge laser, flamethrower - the autocannon is stock and is never sold. Rank rises with the contracts you complete and raises the floor under your hull...
Features
- Single-player
- Steam Achievements
- Full controller support
- Custom Volume Controls
- Playable without Timed Input
- Steam Cloud
- Family Sharing






Release details
Mercenaries Of Vector - ReArmed is a Action, Indie and Simulation game by Ioannis Tzanellis. It is published by 7 Towers Soft Games. Mercenaries Of Vector - ReArmed came out on Friday, 16 October 2026 on PC. This date comes from Steam and was last checked on 16 October 2026.
Frequently asked questions
When did Mercenaries Of Vector - ReArmed come out?
Mercenaries Of Vector - ReArmed came out on 16 October 2026.
Which platforms is Mercenaries Of Vector - ReArmed on?
Mercenaries Of Vector - ReArmed is on PC.
Who makes Mercenaries Of Vector - ReArmed?
Mercenaries Of Vector - ReArmed is developed by Ioannis Tzanellis and published by 7 Towers Soft Games.
What kind of game is Mercenaries Of Vector - ReArmed?
Mercenaries Of Vector - ReArmed is a game of these genres: Action, Indie and Simulation.