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AFK - Army For Keyboard

Launches 25 September 2026 · PC · Casual, Indie, RPG

AFK - Army For Keyboard cover art

Your army keeps fighting inside the taskbar while you get on with your day. AFK is an idle RPG built as a fake desktop OS: drag windows, forge gear across ten rarity tiers, climb an endless tower, and settle scores in asynchronous PvP the server replays back to you.

Story

AN IDLE RPG THAT RUNS LIKE AN OPERATING SYSTEM AFK does not ask for your attention. It gives you a desktop. Your battle plays out live in a 990x76 strip inside the taskbar while you keep windows open, compare gear and plan the next build. Click the strip and the fight goes fullscreen. Close it and your army keeps going. BUILD AN ARMY, NOT AN APM SCORE Nine heroes, three on the field. Weapons, off-hands and elements are class-locked, so a party is a decision rather than a slot machine. Skill trees, rune allocations and prestige nodes stack into a build you can actually read. YOU WRITE THE LOOT RULES In an idle game loot is a stream, not a sequence of events. Instead of turning hundreds of overnight drops into hundreds of decisions, you write the rules once: ask me about legendaries, send runes to the cube, melt the rest. The pipeline enforces them and only the exceptions reach you. The decision queue holds at most fifty items and never touches your bag. LOOT YOU DECIDE ON Ten rarity tiers from Bit to Yotta. Implicit lines, affixes, enhancement from +0 to +25 with real downgrade risk, sockets, and runes that carry three candidate stats. The roll happens when you socket...

Gameplay

AN IDLE RPG THAT RUNS LIKE AN OPERATING SYSTEM AFK does not ask for your attention. It gives you a desktop. Your battle plays out live in a 990x76 strip inside the taskbar while you keep windows open, compare gear and plan the next build. Click the strip and the fight goes fullscreen. Close it and your army keeps going. BUILD AN ARMY, NOT AN APM SCORE Nine heroes, three on the field. Weapons, off-hands and elements are class-locked, so a party is a decision rather than a slot machine. Skill trees, rune allocations and prestige nodes stack into a build you can actually read. YOU WRITE THE LOOT RULES In an idle game loot is a stream, not a sequence of events. Instead of turning hundreds of overnight drops into hundreds of decisions, you write the rules once: ask me about legendaries, send runes to the cube, melt the rest. The pipeline enforces them and only the exceptions reach you. The decision queue holds at most fifty items and never touches your bag. LOOT YOU DECIDE ON Ten rarity tiers from Bit to Yotta. Implicit lines, affixes, enhancement from +0 to +25 with real downgrade risk, sockets, and runes that carry three candidate stats. The roll happens when you socket them, not when they drop. THE CUBE Turn runes into gems and gems back into runes. Every enhancement shows you its true success chance before you commit anything. FIVE ACTS, FOUR DIFFICULTIES, ONE...

Features

Developed by Lumethis Ekibi. Published by Lumethis.