HYALOSFALL
Launches 9 October 2026 · PC · Action, Casual, Indie

Glass doesn't crack here. It detonates. Pilot the AEGIS through the Prism Vaults, return the Photonic Core, and turn every chain into PRISM: push the wall back, cash the flare, or buy your way out. 200 screens, 8 acts, 5 elements that react with each other.
Story
Glass doesn't crack here. It detonates. The Prism Vaults have been growing inward for centuries. Two hundred chambers of corrupted crystal, stacked into eight acts, and one way through: the AEGIS , a phase shield riding a magnetic rail, and the Photonic Core you send into the formation. What comes back depends on where you hit it. There are no fake bounces: the contact point decides the angle , and learning to read it is the whole game. The wall comes down. You decide what it costs to push it back. Every few seconds the formation drops one step. Whether you're breaking crystal or not. The only thing that lifts it is REFLUX , and REFLUX is paid in PRISM : the energy crystals release when you chain past the maximum multiplier. You have three ways to spend that reserve, and two of them never fit at once: REFLUX — lifts the wall one step and buys you the full timer back. FLARE — cashes the entire reserve in points. It pays more the higher the wall sits… which is exactly what forces you to spend on REFLUX. That's the decision, and it's tight on purpose. WILDCARDS — the only spend that keeps. POWER hands you a power-up on the spot; EASY SCREEN rewrites the screen you're on, in...
Gameplay
Glass doesn't crack here. It detonates. The Prism Vaults have been growing inward for centuries. Two hundred chambers of corrupted crystal, stacked into eight acts, and one way through: the AEGIS , a phase shield riding a magnetic rail, and the Photonic Core you send into the formation. What comes back depends on where you hit it. There are no fake bounces: the contact point decides the angle , and learning to read it is the whole game. The wall comes down. You decide what it costs to push it back. Every few seconds the formation drops one step. Whether you're breaking crystal or not. The only thing that lifts it is REFLUX , and REFLUX is paid in PRISM : the energy crystals release when you chain past the maximum multiplier. You have three ways to spend that reserve, and two of them never fit at once: REFLUX — lifts the wall one step and buys you the full timer back. FLARE — cashes the entire reserve in points. It pays more the higher the wall sits… which is exactly what forces you to spend on REFLUX. That's the decision, and it's tight on purpose. WILDCARDS — the only spend that keeps. POWER hands you a power-up on the spot; EASY SCREEN rewrites the screen you're on, in exchange for paying less. Five kinds of crystal that fight back The Lattice shatters. The Bulwark takes three hits and cracks open as it goes. The Anchor never breaks: use it as a wall or play around...
Features
- Single-player
- Full controller support
- Adjustable Text Size
- Camera Comfort
- Color Alternatives
- #category_contrast_controls
- Custom Volume Controls
- Adjustable Difficulty
Developed by NORBILANDIA. Published by NORBILANDIA.