Keepshore
Launches 1 October 2026 · PC · Casual, Simulation, Strategy

A calm 3D island town-builder spanning nine ages, from stone huts to electric streets. Raise workshops, wire production chains, work a living market, and grow a town that keeps producing while you're away. Settle a new island to advance the age — every shore you leave sends tribute home forever.
Story
You never lose the shores you leave. Keepshore is a calm 3D town-builder that spans nine ages of human ingenuity — from one thatched hut on a wild coast to a gas-lit city of iron, glass and electric light. Raise buildings. Staff them with people who have names. Wire raw goods into production chains, sell into a market that actually moves, and grow a settlement you're proud to look at. No combat. No failure state. No timers you have to pay to skip. Just the town you're building — and the next good idea you have for it. Build from a catalog of 600+ hand-made buildings across nine ages Grow a living town of villagers with names, moods, jobs and opinions Leave — settling a new island is the only way to advance the age, and every island you leave keeps paying you forever Start with a hut. End with a city. Every game begins the same humble way: an empty, procedurally generated island and one place to put your first home. People move in. Producers staff themselves. Goods start landing in the storehouse without a single click of harvesting. Then the questions get interesting. Where should the watermill go? Which producers want to sit shoulder-to-shoulder? What is this whole...
Gameplay
You never lose the shores you leave. Keepshore is a calm 3D town-builder that spans nine ages of human ingenuity — from one thatched hut on a wild coast to a gas-lit city of iron, glass and electric light. Raise buildings. Staff them with people who have names. Wire raw goods into production chains, sell into a market that actually moves, and grow a settlement you're proud to look at. No combat. No failure state. No timers you have to pay to skip. Just the town you're building — and the next good idea you have for it. Build from a catalog of 600+ hand-made buildings across nine ages Grow a living town of villagers with names, moods, jobs and opinions Leave — settling a new island is the only way to advance the age, and every island you leave keeps paying you forever Start with a hut. End with a city. Every game begins the same humble way: an empty, procedurally generated island and one place to put your first home. People move in. Producers staff themselves. Goods start landing in the storehouse without a single click of harvesting. Then the questions get interesting. Where should the watermill go? Which producers want to sit shoulder-to-shoulder? What is this whole quarter waiting on? Terrain matters. Every producer has ground it loves — a quarry on rocky hill, a saltern on sand. The Build menu tells you the bonus before you place it. Placement is a puzzle....
Features
- Single-player
- Family Sharing
Developed by fp32.ai LLC. Published by fp32.ai LLC.