Idle Realms: Rise
Launches 1 October 2026 · PC · Indie, RPG, Simulation

An auto-battle RPG built on the real D&D 5th Edition ruleset: the fight runs itself, you build the character. 188 SRD creatures, 147 magic items, 9 zones from CR 0 to CR 55+. Fifteen skills, level cap 150. You own everything from the first launch — no store, no microtransactions, no ads.
Story
A real D&D bestiary, running while you're away Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset. Pick your target, pick your style, and the fight runs on its own. Come back stronger. You own the whole game the moment you buy it There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch. One price. One game. That is the entire business model. It is a long game, on purpose The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap. What you actually do Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology,...
Gameplay
A real D&D bestiary, running while you're away Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset. Pick your target, pick your style, and the fight runs on its own. Come back stronger. You own the whole game the moment you buy it There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch. One price. One game. That is the entire business model. It is a long game, on purpose The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap. What you actually do Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking — plus a Township that grows on its own. Six classes and twelve subclasses , three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the...
Features
- Single-player
- Steam Achievements
- Mouse Only Option
- #category_playable_at_your_own_pace
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Family Sharing
Developed by Dragon Flame Games Studio. Published by Dragon Flame Games Studio.