Gamelude › Upcoming games

Majhi

Launches 7 October 2026 · PC · Casual, Indie

Majhi cover art

You are the Majhi, bound to the river. Your work is to carry the dead across. Tonight, several souls are waiting. That has not happened before. Something went wrong tonight.

Story

The river has no name. You have no name. You row. At Nirmala's riverside inn, the village is commemorating the annual Nabanna festival. While drinking his cup of khejurer rosh, Saha, a moneylender, collapses. Panic and flames engulf the local inn. By the time the fire dies down, eight are waiting at the river’s edge. Listen to what each of them remember, identify the contradictions, piece together the story, and decide who carries the most blame. How it plays Majhi is a side-scrolling narrative game played with the mouse. You are the ferryman. The dead are your work. Row . Take up the oar and move along the river. Each soul waits further out than the last. Talk . Click a spirit to hear their account of the night. Each one saw something different. Gather clues . Every conversation leaves you with something. It goes into your journal, which you can open at any time. Carry them across . When a spirit has finished, hold and drag upward to send them on. Decide . At the end, you are asked who carries the most blame. Your answer decides how it ends. What to expect A short narrative game, less than an hour Pixel art and original sound design No puzzles, no fail states, no...

Gameplay

The river has no name. You have no name. You row. At Nirmala's riverside inn, the village is commemorating the annual Nabanna festival. While drinking his cup of khejurer rosh, Saha, a moneylender, collapses. Panic and flames engulf the local inn. By the time the fire dies down, eight are waiting at the river’s edge. Listen to what each of them remember, identify the contradictions, piece together the story, and decide who carries the most blame. How it plays Majhi is a side-scrolling narrative game played with the mouse. You are the ferryman. The dead are your work. Row . Take up the oar and move along the river. Each soul waits further out than the last. Talk . Click a spirit to hear their account of the night. Each one saw something different. Gather clues . Every conversation leaves you with something. It goes into your journal, which you can open at any time. Carry them across . When a spirit has finished, hold and drag upward to send them on. Decide . At the end, you are asked who carries the most blame. Your answer decides how it ends. What to expect A short narrative game, less than an hour Pixel art and original sound design No puzzles, no fail states, no combat You row, you listen, you decide

Features

Developed by CRISPPIE STUDIO. Published by CRISPPIE STUDIO.