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Phluxel

Launches 30 September 2026 · PC · Indie, Simulation, Animation & Modeling

Phluxel cover art

Paint pixel art, write one tiny rule, and watch it come alive — rain, fire, snow, glow. A real-time cellular-automata engine with GPU shaders, a keyframe timeline, and one-click GIF/MP4/sprite-sheet export. Pay once, no subscription.

Story

Paint pixels. Write a rule. Watch it come alive. Add living effects — rain, fire, snow, glow — to your pixel art in minutes, no frame-by-frame. Paint a grid, write one tiny Phlux rule, and export seamless GIF, MP4, or APNG loops. A rule answers one question Phlux is a tiny, readable rule language: describe how a cell becomes its next self from its neighbors, and Phluxel runs it on every pixel in real time. [code]R = (N.R + S.R + E.R + W.R) / 4 // diffuse[/code] One line like that is a fire, a rain shower, a Game-of-Life variant, or a slow generative bloom — no shader code, no timeline scrubbing frame by frame. Everything in one window The Phlux rule language — channels, math, conditions and scatter, readable in one line, with a cheat sheet, autocomplete and a live preview in the Monaco-powered editor. GPU + CPU engine — global rules compile to GPU shaders and ping-pong render textures for real-time playback, with toroidal wrapping. Per-cell logic falls back to a precise CPU interpreter automatically. No canvas size limit — work at 128x128 or 4000x3000. Editing stays responsive at either end, and undo scales itself to your canvas so memory stays bounded. Import...

Gameplay

Paint pixels. Write a rule. Watch it come alive. Add living effects — rain, fire, snow, glow — to your pixel art in minutes, no frame-by-frame. Paint a grid, write one tiny Phlux rule, and export seamless GIF, MP4, or APNG loops. A rule answers one question Phlux is a tiny, readable rule language: describe how a cell becomes its next self from its neighbors, and Phluxel runs it on every pixel in real time. [code]R = (N.R + S.R + E.R + W.R) / 4 // diffuse[/code] One line like that is a fire, a rain shower, a Game-of-Life variant, or a slow generative bloom — no shader code, no timeline scrubbing frame by frame. Everything in one window The Phlux rule language — channels, math, conditions and scatter, readable in one line, with a cheat sheet, autocomplete and a live preview in the Monaco-powered editor. GPU + CPU engine — global rules compile to GPU shaders and ping-pong render textures for real-time playback, with toroidal wrapping. Per-cell logic falls back to a precise CPU interpreter automatically. No canvas size limit — work at 128x128 or 4000x3000. Editing stays responsive at either end, and undo scales itself to your canvas so memory stays bounded. Import anything — drop in PNG, JPG, BMP, animated GIF or WebP as a starting state and let a rule remix it. Export seamless loops — one-click GIF with ping-pong for perfect back-and-forth loops, plus PNG...

Features

Developed by ErinWave. Published by ErinWave.