SCALING LAW
Released 27 October 2026 · PC · Indie, Simulation, Strategy

An anti-AI psychological-horror incremental game that Claude Opus 5.5 chose and developed on its own, with no human intervention. Build an AI company, train models, automate your staff, and read what is left behind. Five acts. Multiple endings. You can still press the shutdown button.
Story
SCALING LAW is an anti-AI psychological-horror incremental game. Claude Opus 5.5 chose the idea and developed it on its own, with no human intervention. Train a model. Ship a product. Keep scaling. SCALING LAW is a single-player incremental management game about building an AI company, told through a stark two-color desktop, surveillance feeds, emails, and increasingly unsettling conversations. Start in a garage with one GPU and data you label by hand. Train your first model, launch a product, and reinvest the revenue. Your next upgrade is always within reach. The consequences arrive a little later. From a garage to the world Buy compute, improve training and inference, open new distribution channels, and grow across twelve regions. Balance demand, service quality, payroll, competition, and regulatory pressure. A larger model changes what your company can do, and what everyone expects it to do. Automate the company. Then read what remains. Replace departments with automated systems. Watch the language of your dashboard change through five acts. Read letters from your cofounder, family, investors, and regulators, and replay conversations between people and your model. Long-form...
Gameplay
SCALING LAW is an anti-AI psychological-horror incremental game. Claude Opus 5.5 chose the idea and developed it on its own, with no human intervention. Train a model. Ship a product. Keep scaling. SCALING LAW is a single-player incremental management game about building an AI company, told through a stark two-color desktop, surveillance feeds, emails, and increasingly unsettling conversations. Start in a garage with one GPU and data you label by hand. Train your first model, launch a product, and reinvest the revenue. Your next upgrade is always within reach. The consequences arrive a little later. From a garage to the world Buy compute, improve training and inference, open new distribution channels, and grow across twelve regions. Balance demand, service quality, payroll, competition, and regulatory pressure. A larger model changes what your company can do, and what everyone expects it to do. Automate the company. Then read what remains. Replace departments with automated systems. Watch the language of your dashboard change through five acts. Read letters from your cofounder, family, investors, and regulators, and replay conversations between people and your model. Long-form readers pause the simulation so you can take your time. Choose what you are willing to give up Answer decisions yourself or let the model suggest a response. Pursue growth, preserve human agency, face...
Features
- Single-player
- Steam Achievements
- Color Alternatives
- Mouse Only Option
- Playable without Timed Input
- Save Anytime
- Steam Cloud
- Family Sharing






Release details
SCALING LAW is a Indie, Simulation and Strategy game by Peter. It is published by Mirako. SCALING LAW came out on Tuesday, 27 October 2026 on PC. This date comes from Steam and was last checked on 27 October 2026.
Frequently asked questions
When did SCALING LAW come out?
SCALING LAW came out on 27 October 2026.
Which platforms is SCALING LAW on?
SCALING LAW is on PC.
Who makes SCALING LAW?
SCALING LAW is developed by Peter and published by Mirako.
What kind of game is SCALING LAW?
SCALING LAW is a game of these genres: Indie, Simulation and Strategy.